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    Monday, October 28, 2019

    Command & Conquer Harvestry

    Command & Conquer Harvestry


    Harvestry

    Posted: 28 Oct 2019 11:55 AM PDT

    Command & Conquer Remastered stays true to original in first gameplay teaser

    Posted: 28 Oct 2019 03:09 AM PDT

    Developers Petroglyph Games and Lemon Sky Studios are tasked with remastering 1995's Command & Conquer: Tiberian Dawn and 1996's Command & Conquer: Red Alert, the first two games in the acclaimed series. The project also includes expansion packs The Covert Operations for the first game, and Counterstrike and The Aftermath for the second game.

    The first gameplay teaser for Command & Conquer Remastered was unveiled through a blog post by producer Jim Vessella, almost a year since the project was formally announced by Electronic Arts. Vessella said that one of the major questions that have been asked about the game was whether it will stay in 2D or upgrade into 3D — a question that the teaser answers.

    Command & Conquer Remastered maintains authenticity to the original games by keeping the 2D graphics but upgraded with high-resolution artwork. The developers were able to accurately match the gameplay, feel, and look of the original titles with the help of the recovered source code for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert.

    "Lemon Sky has re-concepted, re-modeled, and re-animated every gameplay asset from scratch," Vessella wrote in the blog post. Meanwhile, Petroglyph, which includes former team members of Westwood Studios, the developer of the original games, enabled real-time switching between the legacy and remastered assets. A single toggle is all it takes to move from the 320 x 200 resolution of the legacy graphics into the 3840 x 2160 resolution of the remastered graphics.

    In addition to the gameplay teaser, Electronic Arts also uploaded a pair of interactive videos that show the legacy and remastered graphics side by side, separated by a movable slider.

    Command & Conquer Remastered follows other similar projects such as Crash Bandicoot N. Sane Trilogy and Final Fantasy VIII Remastered. It is nowhere like the Final Fantasy VII Remake, but that may be a good thing for RTS purists.

    The release date for Command & Conquer Remastered remains unknown, but for hardcore fans of the classic games of the real-time strategy franchise, it is already looking like it is worth the wait.

    ARTICLE: DIGITAL TRENDS

    submitted by /u/GameTimeTidalGaming
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    Unpopular opinion: I'm disappointed with what I've seen so far of Remastered

    Posted: 27 Oct 2019 07:14 PM PDT

    I know lots of people are excited so I'm not here to shit on anyone's parade. If you like what you've seen then all the power to you, but I think it's only fair for me to voice a few concerns since this is a place where we should be able to contribute feedback constructively. Here are my immediate thoughts after seeing the reveal footage:

    1) 2D over 3D: in a vacuum, I would have been perfectly fine with this. But we're not in a vacuum - in this world, we have OpenRA - which I think diminishes the impact of going with a true-to-form 2D art style. It makes it in some ways redundant. I was hoping for 3D or keep it 2D but give us an option to toggle to new updated assets (e.g. RA2-level fidelity and colour range).

    2) The animations. Being true to the original does not mean retaining the 5 frames of animations characters and vehicles seemingly have. In Age of Empires Definitive Edition, they quadruped the frames of animation and it looks glorious. They also reworked all the destruction animations to make them much more detailed and lively. When a building is destroyed in AoE:DE...it's a sight to behold. I'm sorry but being true to the original does not mean literally taking the original and just boosting the asset quality, and ignoring pretty much everything else. If you want to see what they did in AoE:DE, go here and scroll down to the elephant gif and building destruction gif and tell me you aren't impressed: https://www.ageofempires.com/news/age-empires-definitive-edition-3d-2d-game/

    3) --I'm editing out my personal opinions about RA2 because I think it will just derail the discussion. For clarity's sake, the point I was really trying to make is that while people may have their preferences (RA2, Generals etc), everyone is so starved for more C&C that they would have been happy with anything. However since Remastered looks so much like OpenRA, it doesn't help satiate that thirst at all, in fact it seems so redundant that it might fuel more "why not do RA2 or Generals instead?" questions than anything. I hope my point here is clearer now. Before some people were like "I'd prefer RA2 or Generals but I'll take anything", but now it's like "I already have OpenRA....". Now I know this isn't literally OpenRA and it will go a few steps beyond it, but it just seems so damn incremental to what we've had for years now for free.--

    4) I fear greatly that because this is so "faithful", this also means: limited QoL improvements - queuing (incl. walls), smart unit selections, hot keys etc. Maybe time will prove me wrong on this but given just how adamant they are about keeping it "pure" I have some serious concerns now.

    Thoughts?

    submitted by /u/PablosScripts
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    Mission 5 GLA zero hour

    Posted: 28 Oct 2019 12:25 PM PDT

    I'm really struggling with this level due to constant particle cannon attacks and a lack of money to do anything. I destroyed the first particle cannon only for it to be rebuilt almost instantly anyone know an effective strategy I'm playing on medium difficulty

    submitted by /u/sicktristandx
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    Don’t Wait, Act Now! $20 Off.

    Posted: 28 Oct 2019 03:13 AM PDT

    ESREVER

    Posted: 27 Oct 2019 09:37 PM PDT

    CNC Europe: Mission 4

    Posted: 27 Oct 2019 08:24 PM PDT

    Hi Guys, I'm back after over a month with my spare-time writing project of a campaign for the CNC Europe mod for Zero Hour. And what better way to start the work week than the next mission?

    First, just a primer on CNC Europe: It's a mod for Zero Hour that ads a faction, the European Rapid Reaction Force, and was meant to include a single-player campaign set after the events of Zero Hour, but the campaign was never finished and the details never released beyond it being "apocalyptic."

    Trailer: https://www.youtube.com/watch?v=Fx9LAIZL-3c

    The previous three missions for review: Mission 1 with links for game info, Mission 2, Mission 3

    So here's mission 4

    Operation: Von Trapp

    Location: Austrian Alps

    Objectives: Capture Chinese nuclear silos and Tao's command center.

    Leftennant Eva: General, the governments of Europe are ready to back the rapid reaction force to oust China. However, we must first capture China's nuclear command headquarters in the Austrian alps in order to prevent any further attacks like the one on Brussels. Agent Sterling will help in this mission. Be advised, General, the Chinese forces in this area are under the command of General Tao, who will not hesitate to use nuclear weapons against his enemies.

    This mission first begins as a special ops mission - Agent Sterling and several of Defort's infantry paradrop into a valley in the Austrian alps. This first part of the mission is meant to neutralize the multiple nuclear missile silos. First you have to disable the Advanced Nuclear Reactors, then capture the nuclear silos. Have Sterling set an emp trap in between the four nuclear reactors, then get out of there. Once a Chinese patrol marches through, the reactors will be disabled, and you can have your infantry move in to capture the nuclear silos. Once the silos are captured, they will automatically be sold. Then your next objective will be to capture Tao's command center.

    One thing about this mission: It's top secret. So no war reporters. You'll have to rely on supplies that are there on the map. This is also a mountain-based map, with very narrow routes to the enemy base. Once the silos are sold, a dozer will paradrop into the open area where you can build your base.

    There will be a narrow, winding downhill route into a slightly wider area, across from which will be an uphill winding route to Tao's base.

    One amusing trick you might want to use: If you select Electronic Jamming as a general's ability, you can send a Nimrod to circle over Tao's base for a few seconds. All anti-air missiles will miss the aircraft, that includes the nuclear-tipped missiles from Tao's MiG's, so eight tactical nukes will rain all over his base if you use this option.

    Tao's base will be guarded by the usual gattling cannons and bunkers, but also by nuke cannons. One way to take out the defenses, outranging the nuke cannons, is the PZH 2000's barrage ability. It's not the most accurate, but it can get the job done. Once the perimeter defenses are down, capturing the command center shouldn't be too hard. Once you've done that, the mission is complete.

    War Reporter: The Military Council in Stuttgart has confirmed that the Rapid Reaction Force has captured China's nuclear command in Europe and its arsenal. The council has also confirmed that General Tsing Shi Tao, who ordered the Brussels, has been taken into custody.

    "We are victorious."

    So that's mission 4. I'm hoping to see if I can come up with 7 missions in total, and the last three will be missions where the player can field large armies.

    I'm thinking of a "clash of the titans" tank battle somewhere in the Brno-Vienna-Bratislava triangle, a defense-focused mission somewhere south of there against Fai's infantry, and then the final mission an assault on China's main logistics center in Europe, somewhere in the south Balkans. Tell me what you think!

    submitted by /u/TheHairyManrilla
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