Command & Conquer Can't blame them, it has been so hot these days... |
- Can't blame them, it has been so hot these days...
- I love this mission. Just waiting for the GDI reinforcements with an insane army of Nod troops. I always capture the GDI refineries and silos so it doesn't take long to build hundreds of thousands of credits worth of troops.
- I swear I don't sound like whatever abomination you might hear ;)
- This is by far the best rendition of CnC: Renegade I have ever you seen; the guy is a genius.
- Quickmatch map suggestions/feedback (Tiberian Dawn)
- So this was the german commander in operation deja vu
- Guess that one remaster is all that was needed to revive some people ;P~
- Help to get good at Tib Dawn multiplayer - GDI
- a more recent photo of Morelli's actress Wendy Bagger
- Where can I purchase C&C Merch so i can support the devs as best as possible?
- RA3 — How does every AI have so many resources?
- I love that dystopian Theme of Tiberian Sun BRING ON THE REMASTER!
- A very...*nice* comp stomp
- What "8-Bit" told me about C&C
- C&C Tiberium Sun and Read Alert 2 remastered collection !?!
- Skirmish Defeat C&C 3 TW
- When your opponent has lost and you have to wait for their naval yard to die from low power.
- 「Tiberian sons」
- Harvester
- Unofficial Rebalancing Poll
- Does anyone else think Jim Vessella looks like a young Julius Caesar?
- When will the merch be delivered?
Can't blame them, it has been so hot these days... Posted: 09 Jul 2020 05:45 AM PDT
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Posted: 09 Jul 2020 11:18 AM PDT
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I swear I don't sound like whatever abomination you might hear ;) Posted: 08 Jul 2020 08:40 PM PDT
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This is by far the best rendition of CnC: Renegade I have ever you seen; the guy is a genius. Posted: 09 Jul 2020 12:10 PM PDT
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Quickmatch map suggestions/feedback (Tiberian Dawn) Posted: 09 Jul 2020 01:28 PM PDT This is a follow-up to my initial feedback thread, but with a focus on how to improve the current line-up of maps for TD's quickmatch. We've conducted two separate polls with the intention of finding the 4 most preferred maps from the current quickmatch selection, and a curated list of customs. The poll results can be be found here (this survey was conducted amongst some of the higher ranked and most active quickmatch players -- if you'd prefer a bigger, less targetted sample size, that can be arranged). The gist of the matter is that the stock maps are, broadly speaking, inadequate. This is pretty much a consequence of their tendency towards (high) asymmetry, low amount of available Tiberium/low Tiberium density per field, and sometimes eccentric terrain layouts. Early selling of one's Construction Yard is also a common sight, because the average quickmatch map doesn't have enough Tiberium to justify making more Refineries, beyond what you can usually afford with your starting credits (4-5 Refineries being a realistic limit). I'll go into slightly more detail for each individual map below, starting with the ones that would ideally be removed.
And the ones to keep:
With the stock maps out of the way, let's talk about the proposed custom ones. These aim to fix the deficiencies of the original cast by virtue of being symmetrical, having more available Tiberium, and (usually) more terrain/chokes to play around (makes it easier to hold ground). This causes Construction Yard selling/all-ins to be less prevalent, and increases the potential for longer games.
And that about does it! Much thanks to Jimtern and co. for spending their valuable time reading this post, and whoever else might've accidentally stumbled upon it. :o) [link] [comments] | ||
So this was the german commander in operation deja vu Posted: 09 Jul 2020 05:23 AM PDT
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Guess that one remaster is all that was needed to revive some people ;P~ Posted: 09 Jul 2020 11:34 AM PDT
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Help to get good at Tib Dawn multiplayer - GDI Posted: 09 Jul 2020 12:40 PM PDT Hey people, So I've been trying to play as GDI, but they seem to be so bad. Nod rushing bikes and buggy and using them to harass my harversters seems to have no counter. Everything is expensive and slow, by the time I can get like 4 or 5 tanks NOD already has 12897189375189237 bikes and buggies fucking me over. It's hard especially to keep the economy going because harvester harass is goddamn hard to counter. Playing as NOD seems to be WAY easier, like ridiculously easier. You just setup economy and then spam fast and cheap units. What's the deal with GDI? Are they really just bad and unbalanced compared to NOD or am I missing something here? [link] [comments] | ||
a more recent photo of Morelli's actress Wendy Bagger Posted: 09 Jul 2020 01:55 AM PDT
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Where can I purchase C&C Merch so i can support the devs as best as possible? Posted: 09 Jul 2020 05:49 AM PDT Is there a specific ' supported / licensed ' website out there? Google comes up with a ton of sites... [link] [comments] | ||
RA3 — How does every AI have so many resources? Posted: 09 Jul 2020 09:39 AM PDT So I was playing the Magmageddon map on RA3 (non-uprising) 3v3 (brutal) and I was (Soviets) the only human and everybody else was AI. I was using the REMIX mod. At the end of the game, I checked the resources stats and every AI had much more resources than I did altogether as well as per minute. I had 7 ore refineries; two in my base, one near the oil refinery, took the spot of the closest sea refineries of my team members, and then expanded onto the center of the map and took over those two refineries in the center, and took over the sea refinery on the very top. So I was playing consistently for most of the game with 7 refineries. I used my MCV as well as a sputnik to expand at twice the rate along with cranes. Other players were a mixture of allies and empire of the rising sun and one other soviet. I know it's a lot easier for EOTRS to expand ore refineries and somewhat easy for soviets bc sputniks cost only 1000 but allies are a bit harder at expanding their ore refineries. So how did every AI have a lot more resources than I did by a big margin, especially my team members since most of their nearby ore refineries were already taken by me? I would think that the AI is "cheating" so the game was programmed to award the AI more ore per collector per extraction; but that sounds very unfair and for a game like RA3 that strives to balance out all units, that doesn't sound like smth they would do. So any ideas? Also, how do I go about increasing my ore collection rate? Thank you! [link] [comments] | ||
I love that dystopian Theme of Tiberian Sun BRING ON THE REMASTER! Posted: 08 Jul 2020 09:03 PM PDT I'm a sucker for good Sci-fi (Even though i prefer Fantasy) But this Menu Theme just evokes so much feeling. The World is fucked, Tiberum is everywhere. And during the song.. you here this faint Radio like transmission breaking though. I LOVE IT! [link] [comments] | ||
Posted: 09 Jul 2020 03:56 AM PDT
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What "8-Bit" told me about C&C Posted: 09 Jul 2020 01:29 AM PDT I was introduced to these games by another thread mentioning they were on sale, so I bought them all. Hadn't set out to, but it happened. It took me a long time to work out how I felt about the 8-Bit games, but I do like them. It also helped me to realise what makes C&C special, and try to home in on what I think are the essential core elements of a great RTS. So, here is what 8-Bit taught me about Command and Conquer, and the lessons I would hope are taken on board for any future games in the series. 1: Factions need to be different at every stage. 8-Bit Invasion has the strongest opening of the three by far in my opinion because the Marines get shields that recharge over time. You can also get healing drones. By contrast, your enemies will be throwing fliers and xenomorphs at you (who turn to an acid puddle on death). By contrast, the other two games, and for that matter the early missions of the original C&C feel like the two factions are the same side with a reskin. I want my faction choice to matter from the very first unit. 2: Gathering Resources should be interesting. 8-Bit Armies uses C&C style Refineries to harvest from static resource sites, so naturally I want to build Refineries as close to the resources as I could. This leads me to base creeping structures across the map to grab the resources, which then need turrets or troops to protect both the Refinery and the daisy chain from roaming enemies. 8-Bit Invasion gets rid of Refineries and your harvesters simply squat on the resource. It works, but it's not really interesting because there's no depth to it. 8—Bit Hordes absolutely screws up by forcing all harvesters to operate out of your HQ, so you get all the downsides of the Refinery approach (having to guard the transit corridor) with none of the advantages (no economic advantage for aggressive building placement). 3: Base creep is a good thing. In 8-Bit Armies I start at point A with some resources close to hand. I make a small army and slowly expand to Point B for more resources, then move unit production to B so I can reinforce faster, and repeat until victory. I realise that this isn't Sun Tzu levels of thinking, but when the AI is hoofing it halfway across the map to fight me and my units are being built half an inch behind the skirmish line I feel like I've outsmarted the AI. 4: Presentation is king. The fact that the 8-Bit games play so much like an older C&C helps to highlight why I prefer C&C. 8-Bit missions are just a text box above a picture of the skirmish map you'll be playing on, with your objectives listed below. C&C shows you a world map, gives you a briefing (often via cutscene), then sometimes even a little intro animation to set the tone. The fact that I might well be playing what amounts to a skirmish match after that doesn't matter - the game went all in on selling this as part of a larger series of events. 5: Complexity =/= Fun. Every facet of 8-Bit is simple to understand and straightforward to use. The fact that I can win a match by spamming forty missile helicopters doesn't mean that the match was boring, so long as the process if building up to the ultimate unit spam is engaging to do. 6: Crossovers are hilariously good fun! Sure, I could play Tesco's own brand Nod vs GDI in Skirmish, but I would much rather play Martians vs Fantasy Monsters. Now that I've done this, all I can think about is how much I want to smash the Tiberium and Red Alert universes together and see what happens! [link] [comments] | ||
C&C Tiberium Sun and Read Alert 2 remastered collection !?! Posted: 09 Jul 2020 02:26 PM PDT Desperately waiting on C&C Tiberium Sun and Read Alert 2 remastered collection I hope that happens by the look of sell's C&C Remastered made that might heaped will have wait and see . [link] [comments] | ||
Posted: 09 Jul 2020 08:02 AM PDT I have a simple question: What happens when you play a skirmish match with AI free for all on a 8 player map and you are the 1st one getting defeated? Is the match automatically over or can you still spectate the remaining AI players playing to the end? [link] [comments] | ||
When your opponent has lost and you have to wait for their naval yard to die from low power. Posted: 09 Jul 2020 01:06 PM PDT
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Posted: 09 Jul 2020 01:05 PM PDT Stand name: Tiberian sons Namesake: Frank Klepacki and the Tiberian sons Stand user: Kane Appearance: humanoid with black, mechanical body armour featuring red glowing ascents and Nod symbols, exposed at the joints is glowing green energy holding the stands parts together. Abilities: this stand has several abilities but can only access them one at a time, taking time to switch between them. "Just do it up"- stops Kane from dying but temporally renders the stand inoperable, Kane has no control over this ability and it will keep him from death but cannot repair injuries, torturing him. "Command and conquer" (the song)-control one person though the stand for up to 1 minute "Act on instinct"-cause one person to go on an unstoppable murderous rampage feeling no pain and accessing the full power of the human body both physically and mentally, there is no control from Kane over this person's actions. "Twin cannon"-powerful energy attacks from each of the palms composed of red and green energy Stand stats: Power-B Speed-A Range -D Durability-Infinite Precision-C Potential-E [link] [comments] | ||
Posted: 08 Jul 2020 07:08 PM PDT
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Posted: 08 Jul 2020 08:30 PM PDT With talk of rebalancing vs original gameplay, wouldn't it be a good idea to just have an optional setting for faction rebalancing with extra lobbies for use of those settings online? Why have a trade off with picking one or the other when you could toggle between the two? This is only for a group consensus [link] [comments] | ||
Does anyone else think Jim Vessella looks like a young Julius Caesar? Posted: 09 Jul 2020 03:19 AM PDT
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When will the merch be delivered? Posted: 09 Jul 2020 03:52 AM PDT For the people that bought the special edition. Does anyone know when will they start the deliveries? [link] [comments] |
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