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    Friday, March 27, 2020

    Command & Conquer Remaster feedback from CnCNet developer and Dawn of the Tiberium Age co-leader

    Command & Conquer Remaster feedback from CnCNet developer and Dawn of the Tiberium Age co-leader


    Remaster feedback from CnCNet developer and Dawn of the Tiberium Age co-leader

    Posted: 27 Mar 2020 02:10 PM PDT

    Remaster feedback from CnCNet developer and Dawn of the Tiberium Age co-leader

    I've worked on the CnCNet multiplayer service and the Dawn of the Tiberium Age stand-alone mod (which combines and enhances TD and RA on the Tiberian Sun engine) for roughly the past decade. Due to my experience I think I have a fairly unique position to look at the remasters from. To share my opinions about them, I recently wrote a blog post on ModDB; I didn't have a Reddit account, but after writing the post, I've been contacted by several people asking me to also share it here for more discussion and a higher chance of reaching the eyes of EA / PG.

    So, I finally registered here. The full post is a bit long, but to put it shortly, I think EA / PG has done an amazing job with the remasters for the most part, but I'm worried about some issues specifically related to balance and AI that I think will hurt the gameplay and the game's longevity.

    You can read the full post on ModDB, but for convenience I'll also share it below:

    ------------------------------------

    Like the rest of the C&C community, I've been following EA and Petroglyph's C&C remaster project with great interest. I recently pre-ordered the Anniversary Edition of the game, despite that the 180€ price (with shipping) was relatively scorching. But it's the first and possibly (although hopefully not) last time when I can buy C&C merch from an original source, since I was both too young and too poor to buy merch when the series was at its peak relevance, so of course I had to get it! Hopefully that Obelisk, Tesla Coil and Mammoth tank are going to look great enough to overshadow my Touhou figurines.

    https://preview.redd.it/gkqd2pj45ap41.png?width=652&format=png&auto=webp&s=a6e30eff36de2dc78afcba583ec8879516f14a2d

    But on to the point. EA / PG have, for the most part, done a great job with the remaster. The graphics look great; the feel of the games is spot-on with the original engine; the community-driven approach has been refreshing; they've listened to the community and fixed issues that have been pointed out such as the inconsistent remap color in the first gameplay preview; the menu previews and options are modern; Frank's soundtrack is as epic as expected and I'm also excited for the bonus content. I'll also be checking out the ladder on release and see how far I can climb - I finally get to put my C&C skills into a proper test. But, based on the results of the AMA they held roughly two weeks ago, I'm worried that the game will be lacking in the most important aspect for the game's longevity, specifically gameplay. IMO it would be a massive shame if the remaster was otherwise perfect, but had so much room for improvement in the very basics.

    In particular there's two big issues that I can see from EA_Jimtern's replies: 1) the remasters stick to the original balance and 2) they've had a hard time with updating the games' AI. There are also other things I'll cover, but I'll focus on these points first. The post might be a bit long, but hopefully worth a read as I've been closely watching the C&C community from a relatively unique perspective for a long time. In particular I've worked on CnCNet for a decade, having written over 90% of its most popular online play client that is used by hundreds of thousands of players for playing Yuri's Revenge and mods. I am also the co-leader of Dawn of the Tiberium Age, which has also been "remastering" TD and RA1 on the Tiberian Sun engine for the last 15 years as well as receiving praising reviews and reaching high ranks on the annual Mod of the Year contest on the side. So to some degree we've faced a similar task - with similar challenges - to what PG and EA are doing with their remaster. Just with far less responsibility because we're a mod instead of an official game :)

    -----------------------------------------

    1) Biggest issue: Game balance and lack of target audience for RA

    This criticism is mostly directed at the Red Alert remaster. We know that Westwood never really did that great of a job with the balance of their games. Tiberian Dawn is a bit more varied, but high-level Red Alert gameplay is nearly completely focused on tank-spam and micromanagement. In high-level games, you never see any Allied Artillery, V2 launchers are rare, and infantry is mostly used for early scouting and a bit of support in case you have too many resources to just spend them all on tanks. Some people like it, but looking at community preferences as a whole, I think it's safe to say that most people wish the game to have more tactical options than the original Red Alert had.

    Screenshot from the following CnCNet video showing high-level RA1: https://www.youtube.com/watch?v=jstrzlyKmhQ

    Looking at the active C&C community as a whole, there are 3 signicant online communities: CnCNet, OpenRA and C&C Online. Of these, CnCNet is by far the largest, with peaks of almost 2000 simultaneous players recently. Looking at the CnCNet status page, Red Alert 1 players form roughly 30% of the entire playerbase. RA2 / Yuri's Revenge is bigger, Mental Omega is almost as big, and then there's a lot of smaller games such as Tiberian Sun, Tiberian Dawn and mods like my own Dawn of the Tiberium Age that combined have a significant population of players as well. Of non-CnCNet communities, OpenRA hits peaks of slightly below 300 simultaneous players, and C&C online seems to have similar or slightly bigger numbers as well (I couldn't find statistics on their page).

    Summing these up with some quick math that likely isn't super accurate but accurate enough for an informal blog post, we can see that roughly 25% of the player base are into RA1 as it is. The rest of the games, from Tiberian Sun, Yuri's Revenge, mods, OpenRA and 3D C&C games, have much more complicated balance than Red Alert. As such, I think it's unlikely for the original balance to attract the non-RA1 part of the C&C community in the long run.

    https://preview.redd.it/4lcdcz585ap41.png?width=779&format=png&auto=webp&s=2b1874f2d413a867e779199c2258a7fefe6b4f25

    But that is not the only issue. A large portion of the Red Alert 1 fanbase is rather conservative. The remaster adds QoL improvements such as unit queueing and a new, Red Alert 2 style sidebar. While the rest of the community will see these improvements as welcome, the hardcore Red Alert 1 fans will find their game ruined by unit queuing alone. In pro-level RA1, being able to keep up production by constantly hitting sidebar buttons manually is seen as a necessary skill. Queuing largely removes that aspect of gameplay. I personally prefer the game with queues, which is why we have unit queues in Dawn of the Tiberium Age, but many Red Alert 1 fans don't share that same preference.

    In other words, because of the original balance, non-RA1 fans who want to play competitively will be disappointed with the game. While competitive Red Alert 1 fans will be disappointed by the QoL changes that have already been implemented - that are improvements for everyone else. In other words, I can't see any real target audience for the competitive part of the game in the current C&C community - the ladders and Petroglyph's dedicated servers will go underutilized. There will be non-competitive players who just want to have some casual fun, but a significant chunk of the most loyal player base will be disappointed from the start when they've beat the campaigns and want to hop online.

    This issue is tied to that the C&C community as a whole has different tastes within it. The fans of the original game are conservative, while the OpenRA community wants a completely different game from them. Other CnCNet games provide somewhat of a middle ground. My suggestion on resolving this problem is aiming for the middle - keep the feel and core mechanics of the game similar, but improve the balance with stat changes. Make that Allied and Nod artillery piece useful so that it's a good option to build at least in some situations. Make infantry more damaging or otherwise stronger in Red Alert so that they have a more significant role on the field. With this, it'd attract more fans from the newer and more varied C&C games that have a bigger player-base. Admittedly it also is pretty much what we've done in Dawn of the Tiberium Age and so it fits my tastes, but our mod has generally received a lot of praise for keeping the original feel and mechanics but still having more varied gameplay, so I think it'd be a good recipe for the remaster as well.

    -------------------------------------------

    2) AI

    When asked about unit AI modernization such as pathfinding, Jimtern replied "I have to be honest, I think AI is going to be our white-whale for this project. We were able to bring Skirmish AI to Tib Dawn, but we found it challenging to improve certain AI mechanics.". I mostly play Tiberian Sun and Red Alert 2 and their mods and enjoy their almost-perfect pathfinding, but recently I've also played the original TD and RA1 and made my friends play the campaigns as well. Watching them, it's easy to say that the - directly speaking - dumb unit AI in those games will frustrate a lot of modern gamers. Fans of the originals will be used to it, but especially new players will have a hard time understanding the cliff-hugging pathfinding, and many of them will drop the game after losing a dozen harvesters that took bad routes home. The remasters are a great chance to get the next generation of gamers into the series, but being used to modern games, many of them likely lack the patience to babysit their units around. Tiberian Sun is soon 21 years old yet has no such pathfinding issues and I can't remember suffering from them in Universe at War in early 2008 either. Surely the people at Petroglyph could do better this time as well!

    Screenshot taken from the legendary Tiberium Ecstasy

    Other things

    Then there's smaller issues. The most significant one I can see is the 4-player limitation for Tiberian Dawn, which they say is because of map restrictions. While the original maps might be too small for more than 4 players, the community - myself included - is surely up for creating much bigger maps, so aside from having to do slightly more work on the engine, there is no negative side in supporting 8 players for Tiberian Dawn as well. CnCNet has also supported 6 players for Tiberian Dawn for a decade or so, and with full access to source code EA/PG should be able to do better.

    For us modders there's also the question of mod support. It's clear that mods are a big part of what has kept C&C alive despite the lack of official games, and they'd similarly help keep the remaster relevant for longer as well. Modding especially becomes relevant if the original game is lacking in some aspects; for example, if the flawed original balance is kept in RA1, that would likely be the very first thing to get fixed by the community. However, because multiplayer runs on Petroglyph's dedicated servers, it might set some restrictions on modding. Jimtern has acknowledged the importance of mod support however, so time will tell. I might talk more about modding in a later news post, because this one is starting to get too long for a comfortable read.

    I sincerely hope that EA / PG haven't set these covered aspects in stone yet, particularly the balance and AI. With this feedback I'm doing my part in giving them ideas on how to make a more succesful game. Maybe they'll read it, maybe they won't, but it's best to try and help them make the most succesful C&C game possible, to raise the series' popularity and pave the way for more awesome C&C games in the future. To be honest I was surprised when they announced the release date; I'd prefer that if necessary, they delayed it by a couple of months just to fix these issues. It'd be a real shame to miss this opportunity to make C&C popular again, especially when it appears they've done everything else almost perfectly, but paid less attention to a few core elements. Regardless of their decisions, I will be checking the game out, enjoying it and trying to reach high positions on the leaderboard, but I'd enjoy it much more if the game was slightly more modernized in unit AI and had more variety in its multiplayer meta.

    Looking forward to the next update on the remasters!

    PS. Despite that I'm a significant part of both CnCNet and DTA staff, I'm not saying that everyone among the projects' staff share my views. Nor is this the official viewpoint of the projects.

    I'm interested in hearing your opinions on the issues that I've brought up.

    submitted by /u/Rampastring
    [link] [comments]

    Im ready for the Remaster :D

    Posted: 27 Mar 2020 04:44 AM PDT

    Pretty sure I had nightmares as a kid as a result of this level.

    Posted: 27 Mar 2020 04:40 PM PDT

    A heads up for anyone getting or thinking about getting the physical editions

    Posted: 27 Mar 2020 02:11 PM PDT

    A message to Limited Run fans —

    In compliance with our local government, we are obeying Wake County's stay-at-home order for non-essential businesses which started today at 5PM Eastern Time.

    All shipping operations will cease until the stay-at-home order is lifted on April 17th (we will update you if this is pushed back further). Once the stay-at-home order has been lifted, we will be tapping into a local fulfillment center to increase our capacity to ship and ensure that there has been no noticeable gap in our fulfillment efforts. Please be aware that any in-hand items will not ship until we are able to return to work.

    During this time, we will continue to take orders through our site. Wherever we can, we have moved to open pre-orders and extended pre-order windows to allow more time for purchasing decisions. We hope you can understand our decision to continue selling games at this time — we are paying our entire staff during this stay-at-home order, including those whose jobs are not possible from home as well as our part-time hourly staff. Continuing as planned with our release schedule will ensure that we can continue paying our team through the duration of this situation.

    Please also note that during this stay-at-home order, our Support staff will not be in-office to send replacements or process returns. We recommend that you keep hold of anything that you'd like to replace or return until after April 17th, that way it will not be lost in the mix. Someone will be at the office to accept returns and deliveries, so any packages that are en route will not be missed.

    Lastly, we'd like to take this time to thank all the essential workers — healthcare & childcare workers, grocery store employees, and more — including those in our LRG community. We stay at home so that you can work more safely.

    We thank you for your understanding and patience, and wish you and your loved ones the best of health.

    — Josh Fairhurst, Douglas Bogart, & Limited Run staff

    So the gist of it is that due to Covid-19, Limited Run, the company through which the remasters will be made available from, is shutting down until at least April 17th. Orders will still be taken and they'll be fufilled once the staff is able to continue. No confirmation on any pre-order date extension (Currently the last day of pre-orders is April 10th), or delays in the product itself, but there is a real possibility of either, or both. So just keep your eyes peeled, and be aware of potential changes.

    The special edition can be found here:
    https://limitedrungames.com/products/command-and-conquer-remastered-special-edition
    https://pbs.twimg.com/media/ESwOUoWXsAEMtw1?format=jpg&name=large

    The 25th anniversary edition can be found here:
    https://limitedrungames.com/products/command-and-conquer-remastered-anniversary-edition
    https://pbs.twimg.com/media/ESwOxH5WoAUpndB?format=jpg&name=large

    submitted by /u/wadprime
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    Quarantined at home and bored, so I 3D printed this.

    Posted: 26 Mar 2020 01:51 PM PDT

    Dude thinks rivals is the best RTS game so far

    Posted: 27 Mar 2020 01:41 AM PDT

    Charge!!! (Playing Skirmish with Viewers)

    Posted: 27 Mar 2020 10:32 AM PDT

    C&C 1 / RAFMV backgrounds

    Posted: 27 Mar 2020 04:11 PM PDT

    Just a question, has anyone actually create or recreated the backgrounds from the cutscenes? I thought I'd ask because a thing I wondered if it's just a static image or mildly moving image. / gif, for the background how much the whole image was, in its original before the actors were put in front of it.

    submitted by /u/Tornado8364
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    a meme my brain decided to make

    Posted: 26 Mar 2020 03:45 PM PDT

    limited edition Find Here>>

    Posted: 27 Mar 2020 05:55 PM PDT

    Help with CnC series

    Posted: 27 Mar 2020 05:09 PM PDT

    Hi all,

    writing this post to ask for assistance and recommendations.

    I grew up with RA1, so needless to say the whole remaster effort has had me all excited and eager to return to the series. As such, aside from pre-ordering the remaster like a good commander should, I am also looking to get back into RA2, 3, and Tiberium War.

    I saw that the current cheapest deal I can get for these is the Ultimate Collection on Origin. However, I can see that it is rather abysmally done, with numerous posts spread across multiple forums about compatibility and launch issues. I tried anyway, and was unable to launch any CnC from Origin.

    I am running windows 10 on a laptop for context.

    Was wondering if someone can give me some suggestion on this.

    submitted by /u/wt6597
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    [World Record] C&C Generals Zero Hour: Air Force vs Stealth [Easy]

    Posted: 27 Mar 2020 04:34 PM PDT

    I have a question.

    Posted: 27 Mar 2020 03:27 PM PDT

    Who voices Boris in RA2:Yuri's Revenge? It isn't listed as Boris on IMDB and the manuals I could find only tells the names of the voice actors, not who they voice.

    Thanks in advance.

    submitted by /u/HiderBehinder
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    Kane bless The mammoth/apocalypse tank

    Posted: 26 Mar 2020 11:47 AM PDT

    Question: Playing C&C3 without a disk

    Posted: 27 Mar 2020 11:40 AM PDT

    I'm not really sure if this kind of post is ok here but I thought you guys would know the answer!

    I have C&C3 on disk with a CD key but no optical drive in my pc anymore. Is it possible to download somewhere and use my CD key to play?

    Thanks!

    submitted by /u/proudlom
    [link] [comments]

    I suppose this cover I did years ago was not posted here yet.

    Posted: 26 Mar 2020 01:22 AM PDT

    Red Alert 3 Unit Guide: Kirov Airship

    Posted: 27 Mar 2020 08:30 AM PDT

    Gave my Willys Jeep in Forza Horizon 4 a little RA1 makeover

    Posted: 26 Mar 2020 03:54 PM PDT

    Needs more mammoths for skirmish, right?

    Posted: 26 Mar 2020 11:45 AM PDT

    DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD.

    Posted: 26 Mar 2020 03:47 AM PDT

    Still gives me the chills...

    Posted: 26 Mar 2020 02:38 PM PDT

    Got this cake for my birthday last year

    Posted: 26 Mar 2020 07:52 AM PDT

    Does anyone know if generals will be added?

    Posted: 27 Mar 2020 01:46 PM PDT

    Made an Imgur album with 50 screenshots of the Remastered Collection for your viewing pleasure

    Posted: 26 Mar 2020 05:23 AM PDT

    This is the thumbnail from "No Strings Prd"'s video called "From Rivals to Remaster - The Return of Command & Conquer" - Thought some people might enjoy it as much as I did.

    Posted: 26 Mar 2020 07:39 AM PDT

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