• Breaking News

    Tuesday, April 14, 2020

    Command & Conquer Bold plans!

    Command & Conquer Bold plans!


    Bold plans!

    Posted: 14 Apr 2020 02:40 PM PDT

    [RA2/MOD] - Tornado Strike Fighter !

    Posted: 14 Apr 2020 09:32 AM PDT

    Crusader tank responding.

    Posted: 13 Apr 2020 09:54 PM PDT

    Kane Lives at the Republican Convention

    Posted: 14 Apr 2020 08:48 AM PDT

    I was playing tiberian dawn and I have found two of these things. Does anyone know what they are?

    Posted: 14 Apr 2020 10:12 AM PDT

    A little preview of wallpaper engine project I'm working on

    Posted: 14 Apr 2020 08:13 AM PDT

    C&C 3: Kane's Wrath - Redeemer versus Eradicator Hexapod - no infantry slots

    Posted: 14 Apr 2020 11:22 AM PDT

    The Sims 4 - Soundtrack Easter Egg/Reference About Command & Conquer 3: Tiberium Wars

    Posted: 14 Apr 2020 04:35 PM PDT

    How to mod Kane's Wrath on Origin?

    Posted: 14 Apr 2020 04:45 PM PDT

    I have C&C Ultimate Collection and I tried to follow the guide on installing One Vision mod but I don't even know what bibber's fixed launchers are supposed to do not to mention the WrathEd launcher can't actually launch anything. How do I mod KW?

    submitted by /u/ExtraTemp
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    Like a ton of bricks.

    Posted: 14 Apr 2020 10:57 AM PDT

    Every single time.

    Posted: 13 Apr 2020 08:16 PM PDT

    Kane after some dumbass tries to shut down LEGION

    Posted: 14 Apr 2020 05:44 PM PDT

    30 000 anniversary

    Posted: 13 Apr 2020 11:51 PM PDT

    At the moment (04.14) there are 29,905 people in this subreddit, which means that soon there will be 30,000 people. How will we celebrate this moment?

    submitted by /u/RusIvan3
    [link] [comments]

    Automatically lose / can't win and continue in chalanges or skirmish ZH

    Posted: 14 Apr 2020 12:01 PM PDT

    So i just got the game again and tried some challanges, but everytime my command center just explodes and i lose, the only thing i can play is Infantry VS Air Force, i destroyed his base twice, i got the "You are victorious!" and then i get the "You have been defeated by general Granger" and him saying "What can i say more? I win, you lose.", can anybody help me?

    Edit: Just reinstalled the game and it works just fine

    submitted by /u/stayingaloneinmyroom
    [link] [comments]

    Article from PC Gamer about game lore that mentions C&C

    Posted: 13 Apr 2020 11:54 PM PDT

    Anyone know how to edit the campaigns? I want to edit the USA map 4

    Posted: 14 Apr 2020 12:50 AM PDT

    Greetings.

    I remember doing this many years ago, so both the airbase and supply drop was able to be built on the 4th map of the campaign. I downloaded finalbig, I just can't seem to remember what I did, I've tried a few things, but it's not working for me. Any help would be appreaciated.

    submitted by /u/Holyscam
    [link] [comments]

    [TS modding] Cargo Pods, airlift solution

    Posted: 13 Apr 2020 06:25 PM PDT

    Upon reading an old thread (I was looking for fixes for orca transports) an idea was posed about making a "vehicle" that couldn't move and was essentially just a cargo pod to be carried by a carryall, though problems were mentioned and no solution actually presented. Well, I figured out how to do it (given the age of the thread, others might have as well, but I haven't seen one).

    The solution is to make a building that undeploys into the vehicle.

    I successfully did this, though I don't have custom assets (nor any idea how put custom assets into the game. I just use se2k and the existing assets) so I used the tick tank images.

    The only issue is the minor one of the undeployed vehicle appearing in the space next to the building's location instead of in the same space. Otherwise it works perfect.

    I'm still looking into the location shift, but that's minor relative to other issues such as how to build an unmoving vehicle without needing to sell the war factory.

    Update: Also copied the sensor array for this, still jumps spaces when undeploying.

    Also had the idea of making it a heavily armored cargo pod to act like a protective bunker for infantry in the case of flame tanks, ion storms, or similar. Not to mention hiding their numbers for those folks that turn off fog of war.

    submitted by /u/darklighthitomi
    [link] [comments]

    Need red alert 2 ai buff

    Posted: 14 Apr 2020 03:39 AM PDT

    Hi, recently I'm back to playing red alert 2, both old ra2 and yuri, and I'm looking for a mod that make the ai build bigger bases and more units and act more aggressively. I tried looking online but all mods that i found add other changes alongside ai, is there a mode that change only the ai? Thank you.

    submitted by /u/ASDDIB995
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