Command & Conquer Bold plans! |
- Bold plans!
- [RA2/MOD] - Tornado Strike Fighter !
- Crusader tank responding.
- Kane Lives at the Republican Convention
- I was playing tiberian dawn and I have found two of these things. Does anyone know what they are?
- A little preview of wallpaper engine project I'm working on
- C&C 3: Kane's Wrath - Redeemer versus Eradicator Hexapod - no infantry slots
- The Sims 4 - Soundtrack Easter Egg/Reference About Command & Conquer 3: Tiberium Wars
- How to mod Kane's Wrath on Origin?
- Like a ton of bricks.
- Every single time.
- Kane after some dumbass tries to shut down LEGION
- 30 000 anniversary
- Automatically lose / can't win and continue in chalanges or skirmish ZH
- Article from PC Gamer about game lore that mentions C&C
- Anyone know how to edit the campaigns? I want to edit the USA map 4
- [TS modding] Cargo Pods, airlift solution
- Need red alert 2 ai buff
Posted: 14 Apr 2020 02:40 PM PDT
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[RA2/MOD] - Tornado Strike Fighter ! Posted: 14 Apr 2020 09:32 AM PDT
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Posted: 13 Apr 2020 09:54 PM PDT
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Kane Lives at the Republican Convention Posted: 14 Apr 2020 08:48 AM PDT
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I was playing tiberian dawn and I have found two of these things. Does anyone know what they are? Posted: 14 Apr 2020 10:12 AM PDT
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A little preview of wallpaper engine project I'm working on Posted: 14 Apr 2020 08:13 AM PDT | ||
C&C 3: Kane's Wrath - Redeemer versus Eradicator Hexapod - no infantry slots Posted: 14 Apr 2020 11:22 AM PDT
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The Sims 4 - Soundtrack Easter Egg/Reference About Command & Conquer 3: Tiberium Wars Posted: 14 Apr 2020 04:35 PM PDT
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How to mod Kane's Wrath on Origin? Posted: 14 Apr 2020 04:45 PM PDT I have C&C Ultimate Collection and I tried to follow the guide on installing One Vision mod but I don't even know what bibber's fixed launchers are supposed to do not to mention the WrathEd launcher can't actually launch anything. How do I mod KW? [link] [comments] | ||
Posted: 14 Apr 2020 10:57 AM PDT
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Posted: 13 Apr 2020 08:16 PM PDT
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Kane after some dumbass tries to shut down LEGION Posted: 14 Apr 2020 05:44 PM PDT
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Posted: 13 Apr 2020 11:51 PM PDT At the moment (04.14) there are 29,905 people in this subreddit, which means that soon there will be 30,000 people. How will we celebrate this moment? [link] [comments] | ||
Automatically lose / can't win and continue in chalanges or skirmish ZH Posted: 14 Apr 2020 12:01 PM PDT So i just got the game again and tried some challanges, but everytime my command center just explodes and i lose, the only thing i can play is Infantry VS Air Force, i destroyed his base twice, i got the "You are victorious!" and then i get the "You have been defeated by general Granger" and him saying "What can i say more? I win, you lose.", can anybody help me? Edit: Just reinstalled the game and it works just fine [link] [comments] | ||
Article from PC Gamer about game lore that mentions C&C Posted: 13 Apr 2020 11:54 PM PDT
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Anyone know how to edit the campaigns? I want to edit the USA map 4 Posted: 14 Apr 2020 12:50 AM PDT Greetings. I remember doing this many years ago, so both the airbase and supply drop was able to be built on the 4th map of the campaign. I downloaded finalbig, I just can't seem to remember what I did, I've tried a few things, but it's not working for me. Any help would be appreaciated. [link] [comments] | ||
[TS modding] Cargo Pods, airlift solution Posted: 13 Apr 2020 06:25 PM PDT Upon reading an old thread (I was looking for fixes for orca transports) an idea was posed about making a "vehicle" that couldn't move and was essentially just a cargo pod to be carried by a carryall, though problems were mentioned and no solution actually presented. Well, I figured out how to do it (given the age of the thread, others might have as well, but I haven't seen one). The solution is to make a building that undeploys into the vehicle. I successfully did this, though I don't have custom assets (nor any idea how put custom assets into the game. I just use se2k and the existing assets) so I used the tick tank images. The only issue is the minor one of the undeployed vehicle appearing in the space next to the building's location instead of in the same space. Otherwise it works perfect. I'm still looking into the location shift, but that's minor relative to other issues such as how to build an unmoving vehicle without needing to sell the war factory. Update: Also copied the sensor array for this, still jumps spaces when undeploying. Also had the idea of making it a heavily armored cargo pod to act like a protective bunker for infantry in the case of flame tanks, ion storms, or similar. Not to mention hiding their numbers for those folks that turn off fog of war. [link] [comments] | ||
Posted: 14 Apr 2020 03:39 AM PDT Hi, recently I'm back to playing red alert 2, both old ra2 and yuri, and I'm looking for a mod that make the ai build bigger bases and more units and act more aggressively. I tried looking online but all mods that i found add other changes alongside ai, is there a mode that change only the ai? Thank you. [link] [comments] |
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