Command & Conquer Cool Generals Zero Hour Art I found |
- Cool Generals Zero Hour Art I found
- Lil Tiberium Field Test
- Le kirov reporting
- Act On Instinct in Animal Crossing New Horizons
- C&C Red Alert 3: Generals Evolution Mod BETA 0.21 - The Scorpion King [Max Settings]
- Ai-controlled GI's no longer deploying when attacking away from their base in Yuri's Revenge.
- Best Soundtracks in the series
- How to Disable Superweapons?
- Mods for C&C3 KW
Cool Generals Zero Hour Art I found Posted: 02 Apr 2021 11:39 AM PDT
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Posted: 02 Apr 2021 04:55 AM PDT
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Posted: 02 Apr 2021 08:26 AM PDT
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Act On Instinct in Animal Crossing New Horizons Posted: 02 Apr 2021 12:13 AM PDT
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C&C Red Alert 3: Generals Evolution Mod BETA 0.21 - The Scorpion King [Max Settings] Posted: 02 Apr 2021 04:28 AM PDT
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Ai-controlled GI's no longer deploying when attacking away from their base in Yuri's Revenge. Posted: 02 Apr 2021 03:17 PM PDT In Red Alert 2, AI-controlled GI's deploy whenever they attack away from base, whether attacking enemies that comes along the way or attacking the player's base. But in Yuri's Revenge, the AI no longer deploys their GI when they attack an enemy far away from their base, only if the AI's GI is guarding their base do they deploy. What happened here? Was something changed in the AI coding during the development of the expansion? Even mods such as Mental Omega and mods powered by Ares didn't seem to fix this issue. Was it a hardcoded bug introduced in Yuri's Revenge that is yet to be fixed by Ares? [link] [comments] | ||
Best Soundtracks in the series Posted: 02 Apr 2021 10:21 AM PDT Ok, So I'm rating just the soundtracks from each of the mainline games. I'm mainly basing my rating on how integral they are to the games they are in. My list is as follows:
What do you guys think? What's your favorite soundtrack and why? Am I blinded by nostalgia? Who would you hire to make a new C&C soundtrack? [link] [comments] | ||
Posted: 01 Apr 2021 10:19 PM PDT Hello, I'm getting super anger mode at the AI btfoing my sweet European Defenses that took me 15 minutes to build with their stupid Solar Beam. I am using the Rise of The Reds mod for Command and Conquer Zero Hour, I think that is important to point out. I really want to disable all superweapons, Scud, Nuke, Solar, Particle, the Tremor/Earthquake Bomb thing, all of em I don't like 'em. if I ctrl F any of those terms (Scud, Nuke, etc..) there's like, dozens and dozens of lines using those words and I have no idea if it's the right line. I see some people saying to change the build time to 9999999 which sounds doable I just don't know WHERE I'm supposed to do that? What file? btw, I am not concerned if me as the player also can't use the Superweapons, I never really liked using them, so if it's a line that'll just disable them or render them useless all together it'd be appreciated very much please [link] [comments] | ||
Posted: 02 Apr 2021 01:39 AM PDT Okay i have to ask whats the best mod to add to C&C KW, i have played C&C my whole life and i want to spice it up a bit, but i really want one great mod that i can use (I don't own the game on Steam if that matters.). Thank you for your advice! [link] [comments] |
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