• Breaking News

    Monday, December 9, 2019

    Command & Conquer Remaster Update and EVA Audio Recording

    Command & Conquer Remaster Update and EVA Audio Recording


    Remaster Update and EVA Audio Recording

    Posted: 09 Dec 2019 09:23 AM PST

    found not-GDI logo IRL

    Posted: 09 Dec 2019 04:01 AM PST

    Can't wait for remaster!

    Posted: 09 Dec 2019 08:06 AM PST

    I figure you'd appreciate my old Jeep

    Posted: 09 Dec 2019 07:41 AM PST

    Tiberium Wars Mod - Tiberium Essence - CABAL Faction

    Posted: 09 Dec 2019 10:58 AM PST

    In the name of Kane.

    Posted: 09 Dec 2019 07:51 AM PST

    Cnc zh low fps?

    Posted: 09 Dec 2019 02:28 PM PST

    So I recently found my disc of this game and started playing but I noticed my fps is low on my super pc. I put the game speed to the lowest Which is 15 and I get 15 fps is the fps tied to the game speed in the game?

    submitted by /u/Dashhin
    [link] [comments]

    C&C ZH World Series 2019 Winner Interview with Logica

    Posted: 09 Dec 2019 11:49 AM PST

    Greetings Generals! GameReplays has had the great pleasure to talk to the C&C Zero Hour World Series 2019 winner Logica! By following the link below you can read the entire interview.

    C&C Zero Hour World Series 2019 Winner Interview with Logica

    submitted by /u/SteveNichols9
    [link] [comments]

    If Tiberian Twilight has the signature base-building resource gathering gameplay. What the arsenal would be?

    Posted: 08 Dec 2019 08:32 PM PST

    (Assume that Tiberian Twilight actually exists in our universe)

    Assuming we have the arsenal from all-three crawler-classes crushed into one, and the counter system of CnC 3. And ignoring RNG such as chance to dodge, miss, or whatever... And there are also units with similiar roles (Sheppard tank/Hunter) so the other one is ignored.

    GDI never use lasers, Nod never use railguns... this is something that CnC 4 missed

    Italic requires tier 2 building (radar/comm center or whatever) Bold requires tech center... they have the same role unless written otherwise. Missile, Cannon, and Laser are often effective vs vehicles.

    GDI Barracks :

    1. Engineer (generic enter building to insta-repair... not constant repairing)
    2. Zone Enforcer
    3. Zone Defender
    4. Zone Raider (Performs like in CnC 3)
    5. Zone Trooper
    6. Commando (Performs like CnC 1 & CnC 3, equipped with Zone Captain's ion cannon strike ability)

    GDI War Factory :

    1. Talon
    2. Bulldog
    3. Hunter
    4. Armadillo
    5. Harvester
    6. Titan (can't AA, fires railgun)
    7. Wolf
    8. Sandstorm
    9. Shockwave
    10. MCV
    11. Mammoth Tank
    12. Mastodon
    13. Juggernaut
    14. Crawler (Performs like Mobile Weapons Factory in CnC 2)

    GDI Airfield

    1. Orca
    2. Hammerhead (No missile, can AA)
    3. Firehawk
    4. Archangel
    5. Kodiak

    GDI Defensive structures

    1. Bunker
    2. Guardian Cannon
    3. Missile Turret (AA only)
    4. Skystrike Artillery
    5. Crystal Shield
    6. Falcon MLRS (AA only)

    GDI Support Power

    1. Recon Drone
    2. Repair Zone
    3. EMP Mine drop
    4. Status Reboot
    5. Sonic Artillery
    6. Accelerated Construction
    7. Point Defense Shield
    8. Firehawk Airstrike
    9. Overkill
    10. Ion Cannon

    GDI Upgrades

    1. Speed Boost (For all tier 1 units)
    2. Refire Boost (For all tier 1 units)
    3. Range Boost (For all tier 1 units)
    4. Resonance Amplifier (For Shockwave)
    5. Assault Packs (For all combat infantry)
    6. Medical Training (For all combat infantry)
    7. Missile Storm (For rocket firing units, only add AoE)
    8. Defensive Maneuvers (For every combat vehicle and aircrafts)
    9. Gravity Field (For Titan)
    10. Dispersion Bays (For Mastodon, Juggernaut)
    11. Backup Systems (For units that leaves husk)
    12. Enhanced Shields (For Crystal Shield)
    13. Weapon Dampeners (For Archangel)
    14. Augmented Reconstruction (For Archangel)
    15. Electrolysis Projector (For Shockwave)
    16. Advanced Thrusters (For Firehawk, Orca, Kodiak, Archangel)
    17. Composite Armour (For Hunter, Armadillo, Harvester, Titan, Mammoth Tank)

    Hand of Nod

    1. Engineer (generic enter building to insta-repair... not constant repairing)
    2. Devout
    3. Ascended
    4. Black hand
    5. Hijacker
    6. High Confessor
    7. Reaper
    8. Cyborg Commando (Performs like Commando in CnC 3)

    Nod War Factory

    1. Attack Bike
    2. Raider
    3. Scorpion Tank
    4. Mantis
    5. Flame Tank
    6. Stealth Tank
    7. Centurion
    8. Reckoner
    9. Avatar
    10. Specter
    11. Crawler (Performs like Fist of Nod in CnC 2)

    Nod Air Tower

    1. Venom (Performs like in CnC 3)
    2. Cobra
    3. Scalpel
    4. Salamander
    5. Vertigo
    6. Leviathan

    Nod Defensive Structures

    1. Bunker
    2. Viper Turret
    3. Rocket Pod (AA only)
    4. DS-7 Obelisk of Light (can't AA)
    5. Disruption Tower

    Nod Support Power

    1. Eyes of the People
    2. Burrow Mines
    3. Demoralize
    4. Cloaking Field
    5. Vein Detonation
    6. Decoy Army
    7. EMP Countermeasures
    8. Hack Radar
    9. Firestorm Ignition
    10. Risen Monolith
    11. Obelisk of Life
    12. Mark of Kane
    13. Subterranean Strike
    14. Temple of Nod

    Nod Upgrades

    1. Speed Boost (For all tier 1 units)
    2. Refire Boost (For all tier 1 units)
    3. Range Boost (For all tier 1 units)
    4. Trail of Flame (For Flame Tank)
    5. Stealh Field (For Stealth Tank)
    6. Medical Training (For all combat infantry)
    7. Dark Armaments (For all combat infantry)
    8. Drilltip (For Reckoner. Scorpion Tank)
    9. Infusion Engine (For Scalpel)
    10. Tiberium Catalyst (For Specter, Vertigo, Leviathan)
    11. Enhanced Shields (For Disruption Tower)
    12. Data Worm (For Hijacker)
    13. Hangar Bays (For Leviathan)
    14. Spectrum Beam (For laser-weapons)

    Well... if there is actually a mod for this... it may have been received well.

    Well... this is my opinion... although some may be overpowered or balanced... i look forward to your opinions

    submitted by /u/XanderTheV
    [link] [comments]

    Red alert 3 Modding

    Posted: 08 Dec 2019 09:41 PM PST

    Hello is there any tutorials out there that teaches Modding for Red Alert 3 , or any software that allows modding for red alert 3

    submitted by /u/kessiren
    [link] [comments]

    Help with Origin version

    Posted: 08 Dec 2019 04:16 PM PST

    Hey folks, I can't get most of the titles from C&C ultimate collection to finalize their installation. it keeps giving me a directx setup internal error. I looked in the about section of this sub but didn't see anything for how to fix it. Origin's own help service was absolutely useless, if very polite. Please help! Anyone run into this problem? Win 10 PC, directx12 preinstalled.

    submitted by /u/ChampKind21
    [link] [comments]

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