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    Sunday, March 8, 2020

    Command & Conquer I replayed Red Alert 3 and this is exactly how I felt.

    Command & Conquer I replayed Red Alert 3 and this is exactly how I felt.


    I replayed Red Alert 3 and this is exactly how I felt.

    Posted: 08 Mar 2020 09:20 AM PDT

    Silos Needed

    Posted: 08 Mar 2020 12:42 PM PDT

    Broken souls marching to their death.

    Posted: 08 Mar 2020 09:27 AM PDT

    Deep-Dive Analysis of FMV Cutscenes - No Strings Prd

    Posted: 08 Mar 2020 01:59 PM PDT

    43 players now in rencorner server :D

    Posted: 08 Mar 2020 12:34 PM PDT

    Finished Dune 2000, finally!

    Posted: 08 Mar 2020 10:11 AM PDT

    When there's no more ore to mine.

    Posted: 07 Mar 2020 05:01 PM PST

    Hmmmmm what going to happen

    Posted: 08 Mar 2020 01:06 AM PST

    Does anyone know how to permanently save these settings? It's annoying having to reconfigure these every time I start up Cncnet

    Posted: 08 Mar 2020 08:36 AM PDT

    Red Alert 3 Allies in a laser guided nutshell

    Posted: 08 Mar 2020 11:43 AM PDT

    [TS/FS] Sidebar is getting blurry when playing, getting worse when producing units. (As you can see on the screenshots, everything is fine except radar/sidebar, when I start producing it gets worse. Tested multiple resolutions like 1920x1080 all with the same result)

    Posted: 08 Mar 2020 08:09 AM PDT

    One thing I'd really love to have in remaster is easy enough to use map editor.

    Posted: 08 Mar 2020 01:23 AM PST

    It would go long way to give the game longevity and let people make all kinds of content. From single missions to custom campaigns or even co-op ones.
    Going step further if it also allowed changing old units or creating new, wheter based on old models or imported ones would be fun. Imagine just slapping Nod obelisk laser on medium tank as an attack for an example.

    While I don't expect it to be something on scale of Warcraft 3 editor, just having some basic functionality combined with ease of use triggers and such would be a wonderful playfield.

    submitted by /u/Cardener
    [link] [comments]

    Rocket barrage ready! Step on a gas!

    Posted: 07 Mar 2020 10:50 PM PST

    Difficulty scales

    Posted: 08 Mar 2020 03:21 PM PDT

    Hi Jim, i've got a question about the game play. Will it be possible to play on different difficulty levels on C&C? It wasn't possible and I would like to play it on very hard.

    Next thing will the AI be more intelligent? Things like if you killed their harvester they won't build a new one or blocking enemies with sandbags

    submitted by /u/Robinho295
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    C&C Rivals revenue

    Posted: 08 Mar 2020 01:59 AM PST

    According to SensorTower Rivals acquired $100 000 in net revenue so far and 30 000 instals.

    https://sensortower.com/ios/us/electronic-arts/app/command-conquer-rivals-pvp/1261165213/overview

    For giants like EA such small revenue is the sign of failure, and I think game already was considered as unsucsessful. What troubles me that some top managers can consider the main issue is C&C brand itself, not the game implementation (competitive clash royal style) and financial model (F2P) without meaningful story.

    So hopes are that Remaster will return the fate in C&C franchise.

    submitted by /u/alkotovsky
    [link] [comments]

    CNC.net games not scaling

    Posted: 08 Mar 2020 02:37 PM PDT

    Whenever I am playing tiberian sun or red alert they both seem to be super zoomed-out for the map and the sidebar.

    submitted by /u/severedhead_death
    [link] [comments]

    Command and conquer Generals Zero Hour

    Posted: 08 Mar 2020 02:21 PM PDT

    Does anyone remember playing this game ? I was absolutely obsessed with that game ! Easily poured the most amount of hours than any other C&C game! I'm very sad that they stopped it there and never made another one. It was such a popular game. I love the aspect that you can build anywhere just the amount of freedom made the gameplay amazing

    submitted by /u/Naughtydogs14
    [link] [comments]

    1st draft of Ikor (Tiberium) as it exists in Tiberium5e, a Command and Conquer dnd conversion mod.

    Posted: 07 Mar 2020 11:43 PM PST

    Command & Conquer: Generals: Combat Cards

    Posted: 07 Mar 2020 07:10 PM PST

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