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    Monday, June 8, 2020

    Command & Conquer Command & Conquer Remastered - One Of The Greatest Remasters Ever Made (Digital Foundry)

    Command & Conquer Command & Conquer Remastered - One Of The Greatest Remasters Ever Made (Digital Foundry)


    Command & Conquer Remastered - One Of The Greatest Remasters Ever Made (Digital Foundry)

    Posted: 08 Jun 2020 06:02 AM PDT

    When Your Views do not Coincide with Nod

    Posted: 08 Jun 2020 08:07 AM PDT

    THIS is how you do a Remaster! GOOD WORK! Now the question on everyone's minds...

    Posted: 08 Jun 2020 11:49 AM PDT

    Will we be getting a Tiberian Sun and Red Alert 2 remaster!?!?! I for one HOPE SO! As thous are the 2 biggest most iconic C&C Games in my opinion...Square Enix and Blizzard need to take notes on how to do remakes/remasters properly like you guys!

    submitted by /u/scypheroth
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    This is why I don’t go to newspapers for video game reviews, what a joke.

    Posted: 07 Jun 2020 10:05 PM PDT

    Soviet Supreme

    Posted: 08 Jun 2020 12:18 PM PDT

    Can we just stop pretending bad pathfinding and ai are "authentic" aspects of a remaster

    Posted: 08 Jun 2020 08:30 AM PDT

    Thanks to all involved in this amazing remaster, even to you EA for not interfering with the actual studios. It's great to be able to relive a part of our childhood. Playing the remaster reminded me of all the good times I had with this game .. and .. of all the bad times. Bad pathfinding and AI are something you shouldn't bring back. I hope you guys stick with us for a bit now and improve the game further. I'd really like to have a attack move. Fog of war in mp would also highly appreciated. Use this chance to make a great game even greater. Wc3 reforged missed out when the turned down a lot of good advices (like getting rid of the pointless 12 unit max per control group). "Oh we can't do that, because then there wouldn't be compatibility between wc3 and wc3 reforged". You don't have that problem here, everyone is playing on the same plattform now. Please give this game some highly needed modern RTS control features and people will come for sp and stay for the mp.

    submitted by /u/mewkew
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    Ya'll ever want to tear up some GDI bases with Dinos? Well now you can!

    Posted: 08 Jun 2020 11:59 AM PDT

    Gave Nikoomba an obelisk Laser so he finally gets his revenge

    Posted: 08 Jun 2020 02:06 PM PDT

    Bold and cute light tanks!

    Posted: 08 Jun 2020 11:19 AM PDT

    I am not going to buy Command and Conquer remasterd I said.

    Posted: 08 Jun 2020 02:43 PM PDT

    I am not going to buy the game I said

    I bought the 10 year box set a while ago I said

    I already have the games I said

    I will wait until red alert 2 is remastered I said

    I will only check the price I said

    I am not going to buy the game I said

    ...Sigh...

    I bought the game

    submitted by /u/NeverLickATazer
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    PSA: Properly managing your harvesters will GREATLY extend the life of ore/tiberium deposits

    Posted: 08 Jun 2020 02:37 AM PDT

    So i've seen lots of posts about campaign missions having very little resources, and that tiberium/ore regrowth is too slow.

    If you properly manage how you harvest, you can extend the lifetime of a field, or even grow it while still harvesting.

    Resource regrow mechanics

    So resources is both RA and TD regrow in two ways. Each tile with resources can have a value from 0% to 100%. If it's below 100%, it will increase its own resource.

    If it's at 100% it will spread resource to orthagonally adjacent tiles, starting them out at the lowest possible amount.

    Harvester AI

    Harvesters will harvest a tile, then move on northwest. If that tile has no resource, it will go counterclockwise (i think) to look for another tile with resource.

    So what happens when you leave your harvesters alone? They will beeline to the edge of a resource field, and gobble up everything, reducing the size of the field.

    How to maximize growth

    Since resource regrows adjacent to full tiles, you want to maximize this "surface area". If you want your field to grow you especially don't want to harvest the edges of the field.

    The easiest way to do this is to harvest every other tile, in a chessboard pattern (imagine only harvesting the black squares of a chessboard).

    Since harvesters go diagonally on their own, just start them at a tile near the bottom/right of a field, and watch them go. Next time it returns (or your next harvester) should be sent 2 tiles over.

    Once you've harvested half of the field like this, many of the already harvested tiles will have some small % of resource in it again, since you saved some full tiles. At this point you can go back and harvest the full tiles, since you have a new set of tiles that are ready to grow.

    Speed vs. long term

    Once you get used to this you notice there are three points of balance you need to pick between:

    1. Harvest everything to gain fast resources. Even if you do this, you will still get more with this technique since resource will regrow a lot while you are harvesting
    2. Keep an equilibrium. You will stop harvesting if the field is too "thin", thus losing a little bit of income in order to ensure you never run out in the long run.
    3. Growth. You pay good attention and make sure the edges of the field are never harvested, which will lead to the field growing quite fast. This will allow you to gain more resources in the long run.

    Usually some combination of these is a good strategy for most missions, and you need to balance them based on your current needs.

    Now, this does take some micro, but hotkeying your harvesters and checking in on them every now and then helps. The rewards are more than worth the effort - even in hard campaign missions i can usually have around 3-4 harvesters constantly harvesting without ever running out of resource, once i've grown the fields a bit.

    submitted by /u/Pwntheon
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    Visual Look at CnC's pathfinding

    Posted: 08 Jun 2020 01:28 PM PDT

    What does CIA have to do with Command and Conquer?

    Posted: 08 Jun 2020 04:51 AM PDT

    Command And Conquer Remastered Trending In Most Watched Games On Twitch ������

    Posted: 08 Jun 2020 11:20 AM PDT

    Health bar when damaged should only show up when health is under a certain percent (maybe with a customizable slider). I just started this mission. It gets very cluttered when you have a lot of units together who are even just slightly damaged.

    Posted: 08 Jun 2020 01:42 PM PDT

    Playing the Remastered Soundtrack on Winamp with the same C&C Skin that I've had for the past 16 years.

    Posted: 07 Jun 2020 06:08 PM PDT

    As someone who as never played Command & Conquer before, should I get it?

    Posted: 08 Jun 2020 01:57 PM PDT

    I have never played Command & Conquer before but I have heard good things, is it worth it to buy without the nostalgia element?

    submitted by /u/Lermatroid
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    In future C&C games, I'd like to be able to pan around the map when it ends

    Posted: 08 Jun 2020 10:24 AM PDT

    It's such a shame not being able to pan around and check out your base one final time before you exit back to the menu. I've always hated how it kind of freezes the frame and that's that.

    submitted by /u/PablosScripts
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    Casual is.... In a league of it's own...

    Posted: 08 Jun 2020 04:37 PM PDT

    We Need A Store ,C&C Merchandise - where the real money is.

    Posted: 08 Jun 2020 11:13 AM PDT

    Horrible Flaw! /s

    Posted: 08 Jun 2020 08:44 AM PDT

    Command & Conquer - Known issues

    Posted: 08 Jun 2020 02:11 AM PDT

    Tips for beginners!

    Posted: 08 Jun 2020 12:17 AM PDT

    Not seeing any tips for new players around here so ill lay out some that will make your game alot easier

    Hold ctrl+click to force fire. This is useful for clearing trees that block pathways.

    Hold alt+click to force move. This is great for crushing infantry with tanks

    Hold shift while selecting units to add them to a single group. If you are already moving a squad but want to bring more into the group from somewhere else then this lets you do that

    Most important one!! Hold Q then click to attack a unit then click again while still holding Q somewhere near the unit to fire while moving. This will help you win tank battles much easier if done well.

    Edit: thanks to dattroll123

    X to scatter units, useful when fighting tanks with infantry.

    G to put units in guard mode. They will engage any nearby enemies.

    Edit 2: thanks to neoKushan

    • Shift+s enters sell mode, shift+r enters repair mode. Get used to quickly selling off any building you're about to lose.
    submitted by /u/ashman510
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