Command & Conquer A meme about PsiCorps |
- A meme about PsiCorps
- not the mod we need. but the mod we deserve.
- Since we don't have pre-game screen in Remasters another Quality of Life change could help.
- RA Remastered - capturing civilian buildings - feature or bug
- Hell's General/Generals March: (Generals x Red Alert 3 Mashup)
- Best zero hour mod
- A mobile game after my own heart bc its like C&C
- Need help to decide whether I should purchase The Ultimate Collection or not
- There should be maximum latency limit in Remastered Quick Match
- How does Kane have such an obsession with Tiberium; and even know about it before it's coming?
- Not the Mod you need or deserve Part 0. But its the mod you got.
- A mobile game after my own heart bc its like C&C
- Is the Zero Hour online community dying again?
- C&C Generals Zero Hour: Demolition vs Toxin [Hard] [World Record Speedrun]
- C & C Remastered - Console Missions - GDI 97' Special Ops 01
- Ally Ore Trucks Stuck
Posted: 03 Sep 2020 10:46 AM PDT
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not the mod we need. but the mod we deserve. Posted: 03 Sep 2020 05:20 AM PDT
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Since we don't have pre-game screen in Remasters another Quality of Life change could help. Posted: 03 Sep 2020 11:48 AM PDT I'm talking about MCV/ConYard vision range, buffing it up some would really help to recognize what map you got tossed in by the system. [link] [comments] | ||
RA Remastered - capturing civilian buildings - feature or bug Posted: 03 Sep 2020 05:49 PM PDT Without giving too much away, let's just say that I've noticed this used on a certain map in the currenty quickmatch pool by one of the higher ranked players, and I never even suspected it was possible. I'm torn between disgust and admiration at this particular move, as it cost me a chance at victory against a highly ranked player :D But really it's a good move as it's within the rules of the game as they currently stand. The map I'm referring to has gems in the middle which are otherwise rarely harvested, which makes me think that perhaps this is an intentional feature, or at the very least a fun bug which adds another layer to gameplay on this map. But I've only seen it used by one player against me so perhaps it's not widely known. [link] [comments] | ||
Hell's General/Generals March: (Generals x Red Alert 3 Mashup) Posted: 03 Sep 2020 08:08 AM PDT
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Posted: 03 Sep 2020 10:38 AM PDT Preferably a mod to expand the generals challenge thanks all. (Also if it's possible a link to how to install said mod on the origin version cheers) [link] [comments] | ||
A mobile game after my own heart bc its like C&C Posted: 03 Sep 2020 01:43 PM PDT After idk how many years, I've finally found a mibile game that isnt like risk or a caatle building mmo but has all the tactical RTS elements i desire. The only game I've found that actually feels like Command & Conquer all at your fingertips. Art of War 3. Download it, too, and we'll conquer together! Find me too: DMG-Controller https://redirect.appmetrica.yandex.com/serve/169878688668608468?recruiter_id=1108916396 [link] [comments] | ||
Need help to decide whether I should purchase The Ultimate Collection or not Posted: 03 Sep 2020 01:37 PM PDT Lately I have installed Generals / ZH again and having completed the campaign and challenges on Hard, I decided to try out Rise of the Reds and Shockwave for the first time. However, I've ran into some problems. Both mods throw an error: As I was unable to find a solution for this anywhere on this big thingy called the internet, and found only a few people with a similar problem, I came to the conclusion, that this is caused by my "unofficial" copy of Generals. These "unofficial" copies usually require a modified .exe, which probably screws any mods I am trying to run. So I was wondering if I should purchase The Ultimate Collection, but I have several concerns: In case you are in possession of some magic or vast knowledge about how to run Shockwave or RotR on a cracked copy of Generals, let me know. In before, it's not the option.ini file. I know about that. That is the reason I could play vanilla ZH without a problem. Oh and by the way I run Windows 10. TL;DR: Got all CnC games, but no DVD-ROM == No TFC; want to buy TUC to mod Generals. Should I? [link] [comments] | ||
There should be maximum latency limit in Remastered Quick Match Posted: 03 Sep 2020 05:21 AM PDT While vast majority of the games work just fine, getting a match against someone on the opposite side of globe just end up in miserable experience. It's practically a non-game once you have 2-3 second delay at every single command and some of them not even registering. In first season I rarely had this issue outside of extended queue, now it seems to ignore location from get go and just matching you instantly with them. I really hope something would be done about it, as it makes playing games during off hours pretty much impossible when at worst half the games are unplayable. It just end up as a game of cat and mouse where you either deal with the massive lag or hang around in Observe section to see them in game vs someone else to dodge. It might be bit unfair for people in less populated regions, but when the games are unplayable to that extent I might as well not play at all when they are laddering. [link] [comments] | ||
How does Kane have such an obsession with Tiberium; and even know about it before it's coming? Posted: 02 Sep 2020 09:56 PM PDT I didn't really think people would vote for "Kane = Tiberium Lifeform" but it makes a bit of sense and if you look at the Kane Edition cover for C&C3, he has a reflection of it in his eyes and is completely unharmed by Tiberium. We all know Kane's methods; while extreme; are seemingly in humanity's best interest; So it would be an oddity; then, if Kane was a "sentient" Tiberium entity; and wanted only for Humanity to be able to adapt and bind with the substance; much like he himself had. [link] [comments] | ||
Not the Mod you need or deserve Part 0. But its the mod you got. Posted: 03 Sep 2020 10:42 AM PDT Hello. In my modding days I went by the name Tsumetai. This guy(pandaVX) is undersubscribed. A recent post shows this guy playing the Condition Red Mod. A mod I agreed to help the mod maker (slye_fox) on but sadly drifted away from modding and left him hanging (Sorry, dude, I'm a bad person and a disappointment.) Before that I Made the The Red Alert Mod. This mod was a passion project of mine. I did all the art with coding done by CommieDog. The goal of the mod was to "remaster" Red Alert in 3D with modern conveniences like separate build Queues and rally points which is why the art doesn't have the medium tanks look like bradleys and the light tanks like Abrams etc. despite popular requests from the community. Here's PandaVX playing the mod: Mod: https://www.moddb.com/mods/the-red-alert/downloads/the-red-alert-12-full-version [link] [comments] | ||
A mobile game after my own heart bc its like C&C Posted: 03 Sep 2020 01:43 PM PDT After idk how many years, I've finally found a mibile game that isnt like risk or a caatle building mmo but has all the tactical RTS elements i desire. The only game I've found that actually feels like Command & Conquer all at your fingertips. Art of War 3. Download it, too, and we'll conquer together! Find me too: DMG-Controller https://redirect.appmetrica.yandex.com/serve/169878688668608468?recruiter_id=1108916396 [link] [comments] | ||
Is the Zero Hour online community dying again? Posted: 03 Sep 2020 01:07 AM PDT I feel as though there have been less players on Zero Hour lately as compared to a month or two ago. Do you think people are going tired of its novelty again after it's mild resurgence? It hurts my heart. I hope I'm wrong. Does anyone know of the best time to play? Where there is the most members online? I think I've noticed the most online at around 12pm EST. Any input? [link] [comments] | ||
C&C Generals Zero Hour: Demolition vs Toxin [Hard] [World Record Speedrun] Posted: 03 Sep 2020 07:15 AM PDT
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C & C Remastered - Console Missions - GDI 97' Special Ops 01 Posted: 03 Sep 2020 01:37 AM PDT
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Posted: 02 Sep 2020 06:28 PM PDT Hello. I am playing a skirmish with an ally. There are 4 ore trucks full but they won't drop off the resources at their refinery. How do I make them? [link] [comments] |
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