Command & Conquer Yep another overrated joke about Cryo-control portraited by these 2 women |
- Yep another overrated joke about Cryo-control portraited by these 2 women
- still powerful without them guns
- Kane in the Last Supper
- Don't underestimate kassad
- who has awakened me
- Does anyone remember if in tiberium wars you could build more than one super weapon?
- Red Alert Remastered - Retaliation Soviet Game Movie
- CNC Remaster: Cascao (GDI) vs Aaron_ (GDI) - The "Everything" GDI Mirror
- Nod and GDI watches
- Cabbage patch dancing Kane and clickbait enjoy!
- Unpopular opinion: Looking back at it, the remaster is a fail to me.
Yep another overrated joke about Cryo-control portraited by these 2 women Posted: 18 Dec 2020 04:09 AM PST
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still powerful without them guns Posted: 18 Dec 2020 12:10 PM PST
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Posted: 18 Dec 2020 02:01 AM PST
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Posted: 17 Dec 2020 05:53 PM PST
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Posted: 18 Dec 2020 04:22 AM PST
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Does anyone remember if in tiberium wars you could build more than one super weapon? Posted: 18 Dec 2020 11:50 AM PST I remember when around the time that it first came out that you could build more than one ION cannon. But I could be wrong because I was super young when it came out. [link] [comments] | ||
Red Alert Remastered - Retaliation Soviet Game Movie Posted: 18 Dec 2020 11:01 AM PST
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CNC Remaster: Cascao (GDI) vs Aaron_ (GDI) - The "Everything" GDI Mirror Posted: 18 Dec 2020 08:06 AM PST
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Posted: 18 Dec 2020 01:57 PM PST
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Cabbage patch dancing Kane and clickbait enjoy! Posted: 17 Dec 2020 06:59 PM PST
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Unpopular opinion: Looking back at it, the remaster is a fail to me. Posted: 18 Dec 2020 04:49 AM PST I'm aware that I belong to the small percentage of players that was trying to keep this game alive but I'm also aware that this small percentage of players has more ingame hours combined than the majority of campaign players combined do. I'm quite convinced that i'll pass on any future Command & Conquer remaster and I'll tell you why (if you don't care, don't read it). You can judge me for that, but I didn't buy the remaster to play the exact same campaign than I did in '97. I did play some missions but for the most part I bought the game because I like the multiplayer of the two original CnC games. I gotta say that most of the changes to the multiplayer balance were a good thing, but there's 100 reasons for why I hate this multiplayer.
The sidebar/radar/UI in general is also making this game fully unplayable on my surface pro (which I play CnC3 just fine on). I can plaster complete arena valley with infantry in the original Red Alert on this surface pro and the game will still run at 60 fps. The remaster will simply not respond anymore beyond a specific unit count. And the fact that I can watch the replays of such 8 player/high unit count games on said surface pro @ 60fps (when I disable the ingame UI(Sidebar)) this just proves that the performance is beyond bad. How can the fuckin UI be more demanding to the client that the actuall engine...
These things make the experience playing multiplayer more frustrating than entertaining for the most part. Meanwhile, in CnCNet, at a third of the playercount, I can get into games multiple times faster as the lobbies are actually responsive. The game will run fine even with 400 units on the field and if it lags, it doesn't lag even half as bad as the remaster does, it also just slows the game down for EVERYONE by the same amount and you have a consistenly slower game instead of the slow-fast-slow-fast shitshow you have in the remaster. The client will also remember ANY order you've made, no matter your latency. The remaster is the first game in my life that makes dedicated server gaming actually WORSE than listen server gaming as the original CnCs are offering. I've spent so much time in the QM-ladder, you'd have to guess that my 20€ investment were justified. But 90% of that time I was bored the fuck out as I got matched against players who literally had no idea how to play the game while I was in the top 30. Meaning 90% of my matches were over sub 5 minutes and I don't see any reason of artificially lengthen the game if the outcome is the same. The sad part is that Petroglyph really did a great job of fixing so many issues/bugs, listened to feedback and we got a lot of the things we wanted. But in my opinion, all of this has gone to waste when the foundation of the game is garbage. It's more than obvious that this is a low budget product. Petroglyph achieved a lot for the budget they were given, but it's not enough for me to justify buying a potential RA2 or whatever remaster. You might think different, but I think it's highly questionale that the original RA2 has a higher playercount in Multiplayer only than both remastered titles have combined in singleplayer AND multiplayer combined. That doesn't really speak FOR the remaster. You can go ahead and tell me that's just because RA2 was the better game but I won't believe it. [link] [comments] |
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