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    Saturday, July 31, 2021

    Command & Conquer We have more buggy ammo now!

    Command & Conquer We have more buggy ammo now!


    We have more buggy ammo now!

    Posted: 31 Jul 2021 12:56 PM PDT

    RA2: Traditional sketch of Boris and a Conscript.

    Posted: 31 Jul 2021 08:54 AM PDT

    My little red alert build

    Posted: 31 Jul 2021 10:29 AM PDT

    Emperor Scorpion.

    Posted: 31 Jul 2021 04:30 AM PDT

    Enemy of Our Enemy

    Posted: 31 Jul 2021 10:18 AM PDT

    I dunno, but I feel like most of the CNC games are ill suited for aircraft despite having factions specializing in aircraft

    Posted: 31 Jul 2021 11:17 AM PDT

    Hear me out:

    In order to make aircraft based play work, you would usually need ground units to weaken enemy air defenses. You would also need ground units to hold areas so your harvesting units can fuel the expensive economy the aircraft requires. A task which most attack aircraft are ill suited for given their fragile nature.

    You would also need effective target vision, something which stealthy and quick and cheap ground units are better suited for than jets. You would also need heavy units so your airfields, helipads arent blown to bits, which is usually tanks. Which you could just build more tanks and steamroll your enemies.

    Aircraft also consume an unspoken resource/s : Time and attention. In order to take full advantage of aircraft, you need to micromanage them. Take the time to monitor their health and ammo and positioning. You only need to do half of that when you're handling ships or tanks. Time and attention is a crucial resource as mismanaging this even for a bit can cause you to lose a crucial engineer or anything else important

    EDIT: Which is probably why Kirovs and Harbingers are so powerful because they are barely bound by the constraints the average aircraft faces
    Anyway, those are just my strategic opinions. Lemme know what you all think!

    submitted by /u/Jaded-Throat-211
    [link] [comments]

    GENERALS EXE

    Posted: 31 Jul 2021 07:54 AM PDT

    C&C DTA - My First play (Gameplay)

    Posted: 31 Jul 2021 10:57 AM PDT

    LAN Mode not working CNC Remastered

    Posted: 31 Jul 2021 11:37 AM PDT

    Hey Devs and Fans I love playing CNC since I was a kid and got this game day one. Now my 11 year old is wanting to play with me! However, I can't get LAN mode to work correctly. Using steam when I go into LAN mode and host (with desktop or laptop) and go to join in the other computer it doesn't work. In a sense what I think is going on is the name is the issue, i.e. when I join the game as steam name it doesn't allow two names that are the same. Any work arounds for this? I tried posting this about a month ago but so far no one has been able to address. My take why have LAN mode if it doesn't work locally?

    submitted by /u/Millni6
    [link] [comments]

    Savegame crash

    Posted: 31 Jul 2021 03:14 AM PDT

    Savegame crash

    Hi fellow gamers!
    Have some of you the same problem when loading a previously saved game using CNCnet?

    Soviet power supreme!

    https://preview.redd.it/9ppvyn25xie71.png?width=395&format=png&auto=webp&s=9d1e0577af523fb88eb941116de2f376efcf1a10

    submitted by /u/Gaba_otaku
    [link] [comments]

    Tiberian Sun mutant soldiers

    Posted: 30 Jul 2021 08:49 PM PDT

    I was wondering if anyone knew how to modify Tiberian Suns ini files to allow production of mutant units in campaign and/or skirmish

    submitted by /u/Acrobatic-Spirit5813
    [link] [comments]

    Stream C&C RM GDI Campaign Pop in and hangout for a while!

    Posted: 30 Jul 2021 06:39 PM PDT

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