Command & Conquer Join me for an AMAA at 9:30am PDT tomorrow on Twitter |
- Join me for an AMAA at 9:30am PDT tomorrow on Twitter
- Oh yeah, i Like it! :D
- How do you make 4 grenadiers vanish into thin air? Well here's a little magic trick for you!
- No regrets! June 5th here I come!
- Jimtern Twitter AMA Compilation
- Insufficient funds!
- I don’t think I’ll ever take another wallpaper...
- John Cena on Red Alert
- on the side of my car
- S3cr3t M1ss10n
- They just had to spam Humvees with Missile Defenders
- [RESTRICTED] Doctor Thrax invents Anthrax Gamma toxin
- Did a little something
- "Reap what has been sown" Scrin poster; Had a blast making this set :D (buddykaroon on ig)
- Is it overkill to have 25 tanyas?
- Will the infamous install setup be part of the Remastered collection?
- Also cant wait. Made myself a little obelisk of light from eyeballing the original pixel art using blender and an ender3. Thought you guys would find it cool.
- For those who want RA2, Tib Sun, Generals remaster. Show your support by getting around this remaster first!
- Well that's a nice reference
- Next remake - renegade
- Fatih Sultan Mehmed be like in Fall of Constantinople
- A couple of remarks about the Tesla Coil
- What's up with people and the anniversary edition?
Join me for an AMAA at 9:30am PDT tomorrow on Twitter Posted: 10 Mar 2020 05:50 PM PDT Fellow Command & Conquer fans, We hope you all enjoyed the announcements and our reveal trailer from earlier today. We know you have more questions about the game, so I'm doing an AMAA over on our Twitter page, @ OfficialCnC tomorrow (March 11) from 9:30AM - 11:30AM PDT. Get your questions ready, and I hope to see you there! Cheers, Jim Vessella Jimtern [link] [comments] | ||
Posted: 11 Mar 2020 09:38 AM PDT
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How do you make 4 grenadiers vanish into thin air? Well here's a little magic trick for you! Posted: 11 Mar 2020 10:13 AM PDT
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No regrets! June 5th here I come! Posted: 11 Mar 2020 03:06 AM PDT
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Jimtern Twitter AMA Compilation Posted: 11 Mar 2020 11:01 AM PDT Sorry if someone else has done this already, doesn't look like it at the time of writing. I'll just periodically update Jimtern's replies. Thought a mirror thread would be easier to run through in the future. Apologies for any formatting issues;
A: You'll actually launch the two games separately. So multiplayer will be restricted to GDI / Nod and then Allies / Soviets within each of the games.
A: We don't have anything to announce about LAN today. But after our Mutiplayer Reddit post in February, we definitely heard that LAN was one the most requested features from the community.
A: The German version will use the new remastered art assets for gameplay (so soldiers instead of robots). However, we are using the original German VO, which does still have a few references to robots and androids.
A: Great question! Our estimates are around 4 inches tall for the Tesla Coil and Obelisk. We're then estimating around 3.5 inches long for the Mammoth Tank. I can't wait to see them!
A: We've heard a lot of love for the Nod hoodie in the past week! We don't have any plans right now, but if there's enough demand out there we can look into it. Please share what people would most like to see!
A: We've been reading the C&C subreddit since day 1, and I do my best to read all the comments from each of my posts. Many of the best ideas for the Remastered Collection have come from the community. Please keep sharing your feedback there!
A: Yes you can still purchase the Collector's Editions up through April 10, so the end of this month would be just fine!
A: Yes if you bought the upgrade in Zero Hour :)
A: Right now the Remastered Collection is only on PC. But we know C&C has a rich history on console, which is why we've also brought some of the legacy console content (missions and cinematics) to the PC for this release.
A: Yes! We've added cinematic subtitles for the following languages - English, French, German, Spanish, Russian, Polish, and Simplified and Traditional Chinese.
A: Pre-ordering the Collector's Edition will lock in your chance to get this limited piece of C&C history. Pre-ordering any version will provide the benefit of putting a big smile on my face : )
A: I'm glad you asked! We've actually added difficulty levels to the campaign for Tiberian Dawn, along with Skirmish mode with AI difficulty levels as well. We did keep many of the AI behaviors the same, but have fixed a few AI bugs along the way.
A: I'm great! The past 24 hours have been some of the most exciting of my career, and seeing the whole C&C community come together for the reveal yesterday was just amazing : )
A: The graphics switching took some magical code work by the Petroglyph team. It works in solo modes, so Campaign and Skirmish, but not in Multiplayer. It's one of my favorite features in the Remastered Collection.
A: So back in 2004 I was an intern with the EALA RTS team making The Battle for Middle-earth. During the project one of the cinematic producers gave me the nickname "Jimtern". It just stuck on the team, and here we are 15 years later : )
A: Right now, Steam players will need to link to an EA Account upon first bootup. However, they will not need the Origin Client installed
A: Yes! The Map Editor can create both single-player and multiplayer maps. We're excited to see what the community creates!
A: I do not believe this is something we've added to the title. But we do have a running wishlist of all the community suggested items, and will be sure to add this to the list!
A: Excellent question. Both Campaign and Skirmish modes will be playable offline (Within the 30 day offline rules for Steam and Origin). The only DRM is the standard Origin and Steam authentication. (For example, no Denuvo)
A: The teams at both EA and Petroglyph are still in close contact with Joe. We did reach out to Joe and he provided his blessing to use several behind-the-scenes photos for the Bonus Gallery. We love Joe and he has always been supportive of the franchise.
A: Yes! The Community Council has provided the team with lists of bugs from the legacy versions, which we've been prioritizing over the course of the project. We've fixed some good ones for sure.
A: Great question! The only edition on June 5 will be the standard Digital edition. The Limited Run Collector's Editions will definitely be the best versions we put out, so you might want to lock that in!
A: The terrain was perhaps the most difficult part to remaster. It took months of iteration with the dev teams and bouncing versions off the Community Council to find a style that felt positive. You'll all be able to play with all the tiles in the Map Editor.
A: You won't be able to buy individual items, but you're welcome to purchase the full edition and then giveaway the individual items if you so choose. We'll look into offering other merchandise for individual purchase if the community is passionate about it!
A: Hey Tu! Great to hear from you! Yup I've come full circle and ecstatic to be working on C&C again!
A: We're including over 4 hours of behind the scenes video content in the Bonus Gallery feature. You can watch my FMV reveal video from last week to hear the whole story and learn more details: https://youtu.be/ikJLYYTrIxs
A: Yes you can adjust the game speed for yourself in both Campaign and Skirmish, and then the Host can choose it for everyone in Multiplayer.
A: We do show which Campaign missions you've completed and at what difficulty, but we don't currently do it for Skirmish maps. That's a great suggestion though!
A: We're only focused on Windows PC, with support for Windows 8.1 and Windows 10.
A: Our goal has been to maintain the authentic gameplay of the classic games, so we've kept the functionality of all the units the same.
A: Both Collector's Editions come with a Steam code, which will be emailed to you in the days prior to launch on June 5. That way you can pre-load and play the minute the game comes out, regardless of when your physical copy arrives.
A: Thanks for the support! Looking forward to seeing you on the battlefield in June!
A: We are not planning on a closed or public beta test. But we are getting a ton of valuable feedback from the Community Council and feedback on Reddit right now.
A: Yes the campaign missions are effectively the same gameplay-wise. We have added campaign difficutly levels for Tiberian Dawn, and we hope everyone enjoys the graphical and QoL improvements.
A: Absolutely, making the the Remastered Collection has been one of the highlights of my career, especially getting to work so closely with Petroglyph, Lemon Sky, and the community
A: You'll earn a piece of behind-the-scenes content each time you complete a campaign mission (Regardless of difficulty level). We do track which difficulty you completed campaign missions on, so for a true challenge try to complete all missions on Hard : )
A: I have to be honest, I think AI is going to be our white-whale for this project. We were able to bring Skirmish AI to Tib Dawn, but we found it challenging to improve certain AI mechanics. We instead decided to focus on other community requested features.
A: For me, I loved rebuilding the Nod Flame Tank. We were able to bring in a few elements from the cinematics which was super fun. One of the most challenging was the Orca, as the angles in game made it tough to match the legacy style.
A: We are not officially supporting Windows 7, but it should run perhaps with some minor issues. For the best experience, we encourage Windows 8.1 or Windows 10.
A: Hello! We are keeping the player numbers the same as the legacy titles, given some of the map restrictions. So four players for Tib Dawn, and eight players for Red Alert. Sorry if you lost your bet...
A: We focused on the setlist performed at MAGFest, along with the community requested Just Do It Up. Hell March to the Apocalypse is not currently included, but we are also big fans of the track.
A: Yes! Frank has actually discovered several unreleased tracks from the original games which can be unlocked via the Bonus Gallery. We hope you enjoy them!
A: We're super excited to see what type of tournaments the community is able to host, and hoping some of the new QoL features help with this. We'll start engaging with the community more on this front closer to launch.
A: Great question! In the new Custom Game Lobby, you can set teams ahead of time and have any combination you'd like. So 2v2, 3v2v3, 1v7, take your pick! (Up to four players for Tib Dawn, and eight players for RA)
A: Thanks for the support! Yes, you can simply change the game language in your Steam game properties and play in any of our supported languages. Cheers!
A: Thanks for the kind words! I'm hoping this development style can encourage more of this transparency in the future, and foster even further collaboration with the community.
A: It's tough to answer this on the fly, but I have always loved the Orca since I was a kid, and we iterated on the look of the Orca for months for the remastered version. My least favorite is probably the Mine Layers...
A: Hello! We have added a new Observer mode and Replays to the game which should help support spectated games. We'll certainly want feedback from the community on how to continue improving these tools.
A: Hey there! Unfortunately we were unable to include a physical manual in the Collector's Editions. We're still exploring if providing a digital manual would be feasible for all versions.
A: We were excited to reveal the Map Editor yesterday, but we don't have anything to announce about mods today. In speaking to the community, we know mods is one of the most important and requested items.
A: There might be a certain ending in a certain Remastered Collection that might play a certain FMV if the right certain conditions are met : )
A: Thanks for the kind words! We'll be sure to pass along this note to everyone working on the project.
A: There were several creative factors here, but a key driver was keeping the animations frame-to-frame to properly enable the real-time switching of graphics. We have been able to increase the frames on a few cosmetic VFX based on community feedback from the fall.
A: We were able to add 1v1 Quickmatch for both games. This is based on Elo matchmaking system, and will also include an in-game 1v1 leaderboard. See you on the battlefield!
A: We've decided to keep the balance and map sizes the same as the legacy titles. The Tib Dawn maps support four players, while certain Red Alert maps support up to eight players.
A: All of the playable unit content from the original games should have received their remastered treatment. I believe the Lazer Orcas you're referring to were used in a unique console mission, which we have brought over the to the PC for the Remastered Collection.
A: Right now we're focused on finishing the Remastered Collection. The truth is, this is the first PC RTS game we've released in 10 years. Everyone in the company is excited about the release and we're hoping for a successful launch! Endut! Hoch hech! [link] [comments] | ||
Posted: 11 Mar 2020 05:31 AM PDT
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I don’t think I’ll ever take another wallpaper... Posted: 11 Mar 2020 12:20 PM PDT
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Posted: 11 Mar 2020 04:09 AM PDT
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Posted: 11 Mar 2020 03:22 PM PDT
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Posted: 11 Mar 2020 07:07 AM PDT
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They just had to spam Humvees with Missile Defenders Posted: 11 Mar 2020 12:30 PM PDT
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[RESTRICTED] Doctor Thrax invents Anthrax Gamma toxin Posted: 11 Mar 2020 02:30 AM PDT
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Posted: 10 Mar 2020 06:28 PM PDT
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"Reap what has been sown" Scrin poster; Had a blast making this set :D (buddykaroon on ig) Posted: 11 Mar 2020 09:43 AM PDT
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Is it overkill to have 25 tanyas? Posted: 11 Mar 2020 09:33 AM PDT
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Will the infamous install setup be part of the Remastered collection? Posted: 11 Mar 2020 02:07 PM PDT
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Posted: 11 Mar 2020 02:48 PM PDT
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Posted: 10 Mar 2020 07:25 PM PDT I am seeing so many comments on all the Socials of people clamoring for more remasters, especially Generals. The best way to show your support and convince them to do more remasters is to show your support upfront and tell all your friends of the legend that is the OG Command and Conquer. I am with the majority here with saying not to pre-order things especially from EA (No apologizes here they have used all their chances) However the way they have gone about this from the start, pulling in the community and getting some of the OGs to work on it; it has been nothing short of brilliant and I am certain that a pre-order will not be in vain. I can 100% see them wanting to remaster the next phase of the CnC universe but you can see how the EA overlords are hesitant about it due to not knowing how well it will be received. So lets receive it well! Welcome Back Commanders - Cabal [link] [comments] | ||
Posted: 11 Mar 2020 09:39 AM PDT
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Posted: 11 Mar 2020 01:36 PM PDT Dominated that game for years, now that cod and Fortnite are shit bring back some decent shooting games like this The graphics weren't even that bad just needed more players [link] [comments] | ||
Fatih Sultan Mehmed be like in Fall of Constantinople Posted: 11 Mar 2020 02:01 AM PDT
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A couple of remarks about the Tesla Coil Posted: 11 Mar 2020 04:13 AM PDT
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What's up with people and the anniversary edition? Posted: 11 Mar 2020 06:07 AM PDT Do people not understand that it can't "sell out" since it's first being made when they know how many to make? Y'all have until 10th of April, it's a timed limited edition. They made sure people would have a payday so more people would have the money to buy it. [link] [comments] |
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