Command & Conquer Remaster Update and July Balance Feedback |
- Remaster Update and July Balance Feedback
- I once modeled and textured a series of boats for CNC Generals. Here is the Scudfish.
- Rotating Brotherhood of Nod and GDI Logos, idea by Zitter_Aalex
- People liked my Scudfish for CnC generals so I found pictures of all my old boats.
- For a Tib Sun remake I would like to suggest having the units properly scaled out. I dont think the MKII suppose to look tiny.
- Did I ever tell you the tale of Havoc the Unwise?
- Wait thats illigal
- no.. nothing..
- The Battlemaster Mating Ritual
- Warning, lightning storm created.
- After the patches/fixes are done would the idea of a few MP maps with partially pre-built bases with walls be another way to solve the rush issues and add a new type of PVP? I used to make maps in RA1 with prebuild bases/walls for the AI for an increased challenge
- WE’VE GOT THE ROCKETS
- What if there was an actual fluidic based system in a RTS game ala Knuckle Cracker? Grey goo's goo+shroud; but actually some sort of form of tiberium; using floaters, visceroids and the like to meld together into buildings like the veinhole monsters.
- Is there any CNC Generals mod that enhances graphics?
- Kane brings all the girls to the yard.
- Any HD mods for the older C&C games?
- Update on Limited Run physical orders please!
- This just came out of my 3d printer (GDI EDITION)
- Play General/Zero Hour on UWS
- Only 1 in 100 people have ascended to true C&C greatness? Dissapointing. Step it up commanders!
- Possible unpopular opinion
- What is Best Tactic For Allies in Red Alert 3 Uprising
Remaster Update and July Balance Feedback Posted: 17 Jul 2020 08:49 AM PDT Fellow Command & Conquer fans, Over the past several days we've been actively discussing some of the top balance issues and exploits the community has been highlighting. I've been trying to gather as much information as possible from the greater community here on Reddit, and then also discussing those items in more detail with the Community Council and Petroglyph. I wanted to outline a few approaches the team is considering in response to these items, with a goal of both honing in on certain solutions and then gathering specific details about balance numbers. First, three key caveats:
With that in mind, here are the items we're discussing:
Overall for this thread, please keep your feedback focused on the topics above, so we can quickly decipher as much information as possible. For a quick summary, here's what we're looking for:
Thanks for your ongoing support, and looking forward to hearing your feedback on these items. Cheers, Jim Jimtern \Update as of 2:00pm PDT: Thanks for all the feedback over the past several hours! Even if I don't reply to each post, trust that we're reading all the perspectives in this thread and considering them towards our eventual decision. We'll continue to read through the weekend and aim to start taking action on Monday. As always, please keep the conversations positive and respectful, Cheers!* [link] [comments] | ||
I once modeled and textured a series of boats for CNC Generals. Here is the Scudfish. Posted: 17 Jul 2020 08:11 AM PDT
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Rotating Brotherhood of Nod and GDI Logos, idea by Zitter_Aalex Posted: 17 Jul 2020 10:44 AM PDT
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People liked my Scudfish for CnC generals so I found pictures of all my old boats. Posted: 17 Jul 2020 11:43 AM PDT
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Posted: 16 Jul 2020 08:16 PM PDT
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Did I ever tell you the tale of Havoc the Unwise? Posted: 17 Jul 2020 12:15 PM PDT It's not a story GDI would tell you. Ironic. [link] [comments] | ||
Posted: 17 Jul 2020 11:07 AM PDT
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Posted: 17 Jul 2020 11:24 AM PDT
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The Battlemaster Mating Ritual Posted: 16 Jul 2020 07:56 PM PDT
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Warning, lightning storm created. Posted: 16 Jul 2020 08:19 PM PDT
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Posted: 17 Jul 2020 11:55 AM PDT Would work for both games, It could even offer unique options like a 2v1 Sarajevo Temple siege maps (wasn't one of the more popular generals or TW3 maps a coop vs 1 player with a godlike spawn) Another idea being to have the base so small/restricted by cliffs or something and starting Tiberium / ore limited the only real way to play is for both players to build an MCV, expand to another section of the map. That way it feels more like a war, expand / retreat / ebb and flow rather than rush / exploits / new meta? I know i am in the minority on this one which is why i have only played 3 online games, i will play 7 more for the achievement but its a shame that some fans who are older and don't get to LAN anymore and don't like fast-paced games are missing out on PVP since online is mostly fast fast. I said this in another post but to me, RTS is well Real-time Strategy, not CPS - clickers per second. Obviously Fixing exploits, bugs takes priority this is more of a 6 or more months down the line idea to increase the life span of MP and to add other ways for everyone to enjoy CnC. Also - It's not just CnC that i prefer longer games, I love long wars - SupCom or Sins I always pick the bigger maps and even FPS or 3rd Person shooters I'm not a fan of the really quick games like fortnite / or anything that's all about speed over strategy, stealth and patience Peace. Through. Obelisks. Also2... the autocorrect changed it to Peace to Peas because i can't type and thought of this classic https://comb.io/axbm4v(couldn't find it on youtube and that was the first link wtf is comb? ) [link] [comments] | ||
Posted: 17 Jul 2020 11:46 AM PDT WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS WE'VE GOT THE ROCKETS [link] [comments] | ||
Posted: 17 Jul 2020 11:35 AM PDT
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Is there any CNC Generals mod that enhances graphics? Posted: 17 Jul 2020 11:30 AM PDT I know there was one packaged with Raptor mod but that has been deleted. Any reccomendations? [link] [comments] | ||
Kane brings all the girls to the yard. Posted: 17 Jul 2020 04:39 PM PDT
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Any HD mods for the older C&C games? Posted: 17 Jul 2020 04:17 PM PDT Been a long time Commander, and the remasters have revitalized my love for the series, like Kane himself rising from the ashes. So I'm just wondering if there are any mods people recommend that spruce up Red Alert 2 and Tib Sun. Not really looking for mods that add stuff to the games, since I'm mostly just playing the campaigns. Just maybe some quality of life improvements or whatever. [link] [comments] | ||
Update on Limited Run physical orders please! Posted: 17 Jul 2020 03:14 PM PDT Hello, Did anyone get any updates on Shipment of the physical Command & Conquer Collector's Editions from Limited Run? Thanks! [link] [comments] | ||
This just came out of my 3d printer (GDI EDITION) Posted: 16 Jul 2020 05:12 PM PDT
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Posted: 17 Jul 2020 12:53 PM PDT Hi Community, So I've checked the WSGF site for C&C and it states I should edit a INI-file. But I cannot find that file? Maybe I'm blind. I got a ultra-wide-screen so I guess the game wont take advantage of this but I'm happy with 16:9. And by heart I know this will work since i've played it before but lost the ini-file. Even better would to use UWS. Also I've read that there is a tool (executable) that can fix this but nowhere to be found. I'm grateful if anyone could help me. The overview of the map get's so much better with widescreen :) I don't play competitive - only use my time with skirmish. I would say it's a Steam game if that does make any change Thanks in Advance. [link] [comments] | ||
Only 1 in 100 people have ascended to true C&C greatness? Dissapointing. Step it up commanders! Posted: 16 Jul 2020 05:55 PM PDT
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Posted: 17 Jul 2020 07:19 AM PDT As much as I love RA2 and TS am I the only one who wants generals and zero hour remastered next? I would love to give my workers some HD shoes. [link] [comments] | ||
What is Best Tactic For Allies in Red Alert 3 Uprising Posted: 17 Jul 2020 10:24 AM PDT Hi, I'am new here. I have just one question. I always playing with Allies. Uprising is have different units than normal. What is best tactic for beat brutal bots with Allies in Red Alert 3 Uprising. I always used Vindicators. Early in the game I managed to kill enemy Construction Yard with Vindicators. Then If he have I destroy other important buildings (Mecha, Dock etc.) Do this is best tactic for this? If no, what is best tactic for allies in Red Alert 3 Uprising? I saw some websites for tactis from Allies in Red Alert 3. But I'am playing Uprising. I didn't find Allies tactic for Uprising. This version have OP units (Like Giga Fortress) [link] [comments] |
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