Command & Conquer After much pain and determination! |
- After much pain and determination!
- Forget empty promises... only Kane can safe you!
- Renegade X Firestorm - DevTalk #2: Level design & Q&A
- Any else buy the remaster and just not really play it much after the first few days?
- Multiplayer state of KW?
- Remaster - Power bar minor bug
- Map Editor feature request (for user-created single player missions)
- How do you get the Ion cannon blowing up the temple cutscene in the remasters?
- Anyone willing to write rebalance suggestions for zero hour?
- I could not bear after have been prompted by this AD about the GLA
- KaneLives
- I was playing rivals and this happened (my base at the right being destroyed, but i still won some how) it is probably not a bug, but i just wanted to share it
- Ladder Feedback: Just ban engineers from entering APCs/Chinooks completely
After much pain and determination! Posted: 13 Aug 2020 02:27 PM PDT
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Forget empty promises... only Kane can safe you! Posted: 13 Aug 2020 12:06 AM PDT
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Renegade X Firestorm - DevTalk #2: Level design & Q&A Posted: 13 Aug 2020 12:17 PM PDT
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Any else buy the remaster and just not really play it much after the first few days? Posted: 13 Aug 2020 10:08 AM PDT I liked the game, nostalgia is fun etc but it just seems hideously dated and not much compared to any other games that we can play. However, I'm glad to see posts of other people enjoying it. So, my question: are there others here that bought the game to support potential remasters of modern C&C games but don't play the original game much at all? [link] [comments] | ||
Posted: 13 Aug 2020 10:36 AM PDT Hello everyone. I was thinking recently on getting Tib wars and Kane`s wraith back. So, I wanted to ask you how the multiplayer of KW is right now. How many players still play the Multiplayer? I thank you for your response in advance. [link] [comments] | ||
Remaster - Power bar minor bug Posted: 13 Aug 2020 02:17 PM PDT This is pretty minor, but if you point your mouse pointer at the power bar to see how much power you have while a damaged power plant is repairing, the value is always refreshing causing an annoying flicker that makes it nearly impossible to read. [link] [comments] | ||
Map Editor feature request (for user-created single player missions) Posted: 13 Aug 2020 07:35 AM PDT Hello Jim, I appreciate you, your team and everyone at Petroglyph for constantly updating this beautiful remaster. I do have few more feature requests for map editor that I believe others would find interesting as well.
Any other opinions? I'd love to hear them! [link] [comments] | ||
How do you get the Ion cannon blowing up the temple cutscene in the remasters? Posted: 13 Aug 2020 02:34 PM PDT I've tried Ion cannoning the temple in the mission but i get the cutscene where kane is crushed by debris. Is it mission specific? Because there are ofcourse 3 missions where you fight near the sarejevo temple. I don't know, if anyone's smarter then me please help. [link] [comments] | ||
Anyone willing to write rebalance suggestions for zero hour? Posted: 13 Aug 2020 06:38 AM PDT This game has always been one of my favourites but the balance has always sucked. I was playing recently against the AI and I know it cheats and in the base game the human player has a disadvantage. But I did find many things very dumb and counter intuitive. the unofficial balance patch does not address some design issues and other things. A good example is the scorpion rocket. It's good Vs tanks and infantry. That's already a big issue in a strategy game. A unit should never be good enough against everything. Same goes for the overlord tank, helix ,Comanche. The AI also doesn't need vision for artillery,so nuke cannons can decimate your forces and you can only counter them with suicide missions or at a loss. Such things don't make sense in a strategy game. So can any of you guys write balance suggestions to the game? I might release a balance mod that builds upon patch 1.6 for zh. But other mods are also okay if the makers give permission. [link] [comments] | ||
I could not bear after have been prompted by this AD about the GLA Posted: 12 Aug 2020 11:17 PM PDT
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Posted: 12 Aug 2020 11:31 PM PDT
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Posted: 13 Aug 2020 01:48 PM PDT
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Ladder Feedback: Just ban engineers from entering APCs/Chinooks completely Posted: 12 Aug 2020 11:20 PM PDT I don't know where the proper channel to give ladder feedback on C&C Remastered is, so I'm writing this here and hopefully it gets noticed by Jim's team or gets forwarded to them. Thanks to Jim and his team we're thoroughly enjoying Season 2; bookmarks are fixed and the map pool is much better. One feedback I have though is the attempt to fix the APC+engie combo by making the service depot a prerequisite. At first, we all thought that this would resolve the issue since building the depot would introduce a delay and by then, most of the fundamental structures would be up. But after watching several Ladder replays between the top players and APC trolls, I found that it doesn't help much at all. I saw top players getting wrecked by a mere one or two APCs, and even one APC is by itself very difficult to stop. By the time the depot is up, the opponent would usually still have only one airstrip/factory with an additional two refineries (built to support a later additional strip/factory). So all that needs to be done is cheese that airstrip/factory. Furthermore, when the game gets stretched, this still means that it's possible to cheese the opponent's airstrip/factory while their vehicle teams are fighting it out. So I'd like to suggest that the only way forward is to prevent engineers from entering APCs and chinooks completely. While it might look absurd, it's the only way to ensure that those with real skill are at the top. [link] [comments] |
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