• Breaking News

    Monday, March 29, 2021

    Command & Conquer A view of Suez Canal...

    Command & Conquer A view of Suez Canal...


    A view of Suez Canal...

    Posted: 29 Mar 2021 06:25 AM PDT

    "Is it done, Yuri?"

    Posted: 28 Mar 2021 05:33 PM PDT

    FB page: Command and Conquer Community removed yesterday's photo profile. So the yesterday's news about RA2 Remake or REMASTERED is fake?

    Posted: 29 Mar 2021 07:36 AM PDT

    GLA logic

    Posted: 28 Mar 2021 09:15 PM PDT

    For anyone who's played RA1 for a long time or got into it when RA remastered came out, what's your favorite map to play online or Skirmish?

    Posted: 29 Mar 2021 12:07 PM PDT

    Red Alert Soviet Montage | Teaser Preview

    Posted: 28 Mar 2021 02:46 AM PDT

    Working on some tiberian themed stencils. What do yall think?

    Posted: 28 Mar 2021 08:35 PM PDT

    C&C Red Alert 3: Generals Evolution Mod BETA 0.21 - Oil Conflict In The Arctic [Max Settings]

    Posted: 29 Mar 2021 02:25 AM PDT

    A few Quickmatch games, playing on CnCnet

    Posted: 29 Mar 2021 06:39 AM PDT

    Virgin V Chad

    Posted: 28 Mar 2021 10:04 AM PDT

    Occam's Sponge: Mapping the Timelines of the Command and Conquer Canon

    Posted: 28 Mar 2021 06:43 PM PDT

    The Nod Confessor (https://vm.tiktok.com/ZSJ2ox2do/)

    Posted: 28 Mar 2021 08:46 AM PDT

    Call me crazy but black ops 2 has some serious Tiberian �� vibes

    Posted: 28 Mar 2021 05:20 AM PDT

    construction tree priorities

    Posted: 29 Mar 2021 12:39 AM PDT

    there's this annoying thing in cnc3 where the game automatically prioritises certain build queues over others when u have insufficient funds, like only 1 or 2 icons would progress while others remain stagnant despite not putting them on hold. it certainly makes for alot of annoyance when u can't really make use of multiple build queues. anyone has a workaround for this?

    submitted by /u/raptor12k
    [link] [comments]

    So....true.... Lmao

    Posted: 28 Mar 2021 03:02 AM PDT

    Generals Evolution.

    Posted: 28 Mar 2021 03:22 PM PDT

    Played zeor hour back in the day, but this mod remake is diff a bit. Dot even know how to setup USA tactics anymore? Gla outspams me...

    is USA hummer rpg inf spam viable? whats best commander?

    any tips or tactics are helpful, thanks.

    submitted by /u/fila2208
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    My Ideal CnC

    Posted: 28 Mar 2021 05:21 PM PDT

    So I was thinking about how i would make a new CnC game my results were Command and conquer 5 Tiberium Galactica. Iwould be set about 50 to 75 years after CnC 4. There Would be 4 factions GDI (The Galactic Defence Initiative) Brotherhood of Nod, The Forgotten and the Rebels Hand. GDI would rule the galaxy with the Forgotten moving to there own corner of the Galaxy. The Brotherhood of nod would be a small ner non existant cult. The Rebels Hand would be a rebellion/Terrorist organisation that would fight against GDI tyranny. There would be 4 campaigns for every faction. The First Campaign would be The Rebels Hand were you fought mainly GDI but sometimes you would fight against Nod and the Forgotten. You would choose more thing like will you kill these civilians and should you be cruel or more caring.

    The Forgotten would be the second campaign. They would live on Tiberium infested worlds and would use some of the scrins weapons and tech. They would fight mostly against the GDI and the Rebels.

    The third Campaign would be the GDI were you would fight against everybody. You would choose thing like should you censor and use clones and even who you kill and if the GDI should be more of a Democracy or a authoritarian dictatorship.

    The last one would be Nod were you would be rebuilding the Brotherhood and like the GDI you will fight against everyone. You will have more choice.

    Every Campaign will have more player interaction and these thing will count both story wise and gameplay wise. Gameplay would be similar to the older and mid CnC games with destruction and building and naval, air and land combat. Nod would be nod. GDI would be like GDI. The Forgotten would use Scrin tech and there own like the Dark templar in SC and the Rebels Hand would be like GLA.

    submitted by /u/Coltmax21
    [link] [comments]

    More awesomeness!

    Posted: 27 Mar 2021 11:36 AM PDT

    Tactics to vary up my campaigns?

    Posted: 28 Mar 2021 10:30 AM PDT

    Hey all!

    I've been playing the C&C series for almost my entire life, played through most of the campaigns multiple times, and I've always been a huge turtle. Build a big, functionally impenetrable base, then construct a huge force(usually mostly tanks), and throw them at the enemy until they die. This is fine, I'm just fighting the AI, but it can be boring. So how do I vary up my play style to make the campaigns more interesting and enjoyable?

    Edit: Forgot to mention I'm looking for tips specifically for TS and RA2, and their expansions.

    submitted by /u/StalinsThighs
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    (95 remastered) I've beaten the campaign ages ago and have always wanted to play multiplayer, anything I've ever seen though shows that I would never have enough skill to beat even the newest players. Any tips?

    Posted: 28 Mar 2021 07:57 AM PDT

    Red Alert: A Path Beyond - I love to drive Ore Truck !

    Posted: 28 Mar 2021 02:25 AM PDT

    C&C Red Alert 3: Generals Evolution Mod BETA 0.21 - Road 58 Laser Fortress [Max Settings]

    Posted: 28 Mar 2021 04:12 AM PDT

    something is happending

    Posted: 28 Mar 2021 04:47 PM PDT

    Expect some news very soon

    and something big in 2022

    Keep ready CommanderZ

    submitted by /u/gho0strec0n
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    I think my Castle is done for tonight now that all those MARVs are soon gonna open fire haha

    Posted: 27 Mar 2021 02:52 PM PDT

    In yuri's revenge is it possible to have 2 clone vats?

    Posted: 27 Mar 2021 08:15 PM PDT

    Just contemplating some clone shenaniganry is it possible to have 2 clone vats by starting out as yuri,and hijacking a soviet mcv then building the nessecary structures then mind control an allied spy to infiltrate a soviet battle lab. Is it possible to produce 4 yuri primes?

    submitted by /u/Rairaijin
    [link] [comments]

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