Command & Conquer Balance Update and Quickmatch Ladder / Community Content |
- Balance Update and Quickmatch Ladder / Community Content
- Command and Conquer in a nutshell
- Real Time Strategy game i am working on inspired by command and conquer
- Can someone make a list of the US military units insignias used by the allies in the first two Red Alert ? (Including expansion packs) The first insgnia I'm showing here is from the 63rd Infantry Division by Gen. Carville
- How come nobody has made custom campaign maps on workshop?
- Tick Tank Reconceiving - Some Upgrades
- Commander! You've rained on my glorious parade!
- Brotherhood of nod airsoft team
- C&C TD map design and how it affects gameplay
- Cabal TTS
- C&C3 Project Co-Commander Second video - GDI ACTI Mission 04
- a shitpost for Kane
- Literally unlistenable.
- Patch release date?
- Kirball - 450k ore mined . . . wtf!
- Anybody know how to put the units in GUARD mode? It says G, but tried and no success. The old CC the helicopters would hover in guard mode. Does this one not do that?
- TD question - When its a good time to hop on QP?
- Replay issues on Zero Hour
- Let’s help Jim with the next C&C game choice. In Which universe you would like to see a new game ( not remastered)
Balance Update and Quickmatch Ladder / Community Content Posted: 23 Jul 2020 09:08 AM PDT Fellow Command & Conquer fans, Thank you for all your feedback over the past week regarding the top balance issues we've been discussing. In this post I'm going to break down our evaluation of the feedback, and outline other exciting changes coming to the next patch. Let's get started. First, our teams have been reading all the comments on the balance thread from last Friday, and based on those perspectives we've made some adjustments to the game. And to provide the community an early preview of these changes, we actually just updated the Beta Patch version on Steam with a first pass at those balance changes. Below are the key changes you'll see in the new version:
Of note, the first four bullets can be enabled / disabled via a new "Modern Balance" checkbox in the Rules section of Skirmish and Multiplayer game lobbies. This option will eventually be set to ON for Quickmatch. One caveat, in the Beta Patch there's a bug where the "Modern Balance" changes don't work with Custom Maps, which we'll aim to fix for the official release. And in case you missed my note on accessing the Beta Patch version of the game, please refer to my previous post here: https://www.reddit.com/r/commandandconquer/comments/hrrh2y/remaster_update_and_july_beta_patch/ The next topic to discuss is our Quickmatch map pool. We understand this has been a more challenging part of the legacy content, and the legacy maps have not provided the best foundation for competitive play. But we have some positive news to share on this front. Over the past month we've been able to collaborate with the community and our legal teams, and have worked out a process for incorporating community created content into the official game. This means the selected content will become part of the official install / update for the game, and allow the content to be used with the servers for our online / Quickmatch systems. Each piece of content is being approved by the creator(s) themselves for this purpose, in order to ensure the creators are supportive of this use and receive credit for their contribution. With that in mind, our first attempt of this initiative is aimed at updating the Quickmatch map pool with some of the more balanced community maps. The changes below are not guaranteed, but is our first proposal for the next round of map adjustments: Tiberian Dawn:
Red Alert:
As always, we are eager to hear feedback on these proposed map changes. However, if you have any feedback, especially on the community maps, I strongly request you keep the feedback healthy and professional. There will be zero tolerance for any of the content creators being treated disrespectfully, and doing so would make community initiatives like this less likely in the future. I want to thank the content creators for contributing their work and helping to make the Remastered Collection a better experience for all players. And finally, with these upcoming balance and map pool changes, we wanted to give everyone a heads up that we're preparing to reset the Quickmatch ladder. This will likely happen in early August, and is hopefully enough time for people to make a final push during this season. Please let us know if you have any feedback on the items above, in case we can make any final adjustments before the patch gets finalized. Thanks for all your ongoing support. Cheers, Jim Jimtern [link] [comments] | ||
Command and Conquer in a nutshell Posted: 23 Jul 2020 04:50 AM PDT
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Real Time Strategy game i am working on inspired by command and conquer Posted: 23 Jul 2020 03:41 AM PDT
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Posted: 22 Jul 2020 07:06 PM PDT
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How come nobody has made custom campaign maps on workshop? Posted: 23 Jul 2020 04:41 AM PDT One of the things I was most excited for with mod support was custom campaigns but there's as far as I'm aware none still on steam workshop? Is it not possible with current tools to create them? If so are they working on making a tool to create such things? I feel like if you aren't into multiplayer the games lifespan is limited which is annoying considering some would look to play it on and off for months and years [link] [comments] | ||
Tick Tank Reconceiving - Some Upgrades Posted: 23 Jul 2020 10:25 AM PDT
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Commander! You've rained on my glorious parade! Posted: 23 Jul 2020 04:40 PM PDT
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Brotherhood of nod airsoft team Posted: 23 Jul 2020 04:36 PM PDT I am looking for conscripts in my area to join the brotherhood of nod team. We will have a c&c nod theme and will be somewhat competitive. Join the brotherhood today. Southern California area. Comment if you are interested [link] [comments] | ||
C&C TD map design and how it affects gameplay Posted: 23 Jul 2020 04:22 PM PDT
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Posted: 23 Jul 2020 08:42 AM PDT Anyone know if there's a cabal text to speech voice out there? I've been wanting to make an assistant that uses his voice but I can't seem to find any. [link] [comments] | ||
C&C3 Project Co-Commander Second video - GDI ACTI Mission 04 Posted: 23 Jul 2020 05:46 AM PDT
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Posted: 23 Jul 2020 08:26 AM PDT
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Posted: 23 Jul 2020 06:18 AM PDT
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Posted: 23 Jul 2020 09:19 AM PDT | ||
Kirball - 450k ore mined . . . wtf! Posted: 23 Jul 2020 11:38 AM PDT
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Posted: 23 Jul 2020 10:54 AM PDT | ||
TD question - When its a good time to hop on QP? Posted: 23 Jul 2020 02:04 AM PDT Hello fellow Commanders, I'm going to very honest and short as possible. I suck at this game, I don't have friends that play to do some 1x1's, I do have what some people call "Ladder Anxiety", and some campaign missions on Hard I couldn't even finish. No matter how much I want to click at that Search a opponent, the constant felling of not being ready to go competitive, and not being prepared to QP, plus that anxiety, is what is stooping me. I've been training a little some days against Hard AI, while they don't pose such a challenge, on the other hand, for memorizing and training the bindings and map layouts I guess its helping a lot. So again, when its a good time to hop on MP? I'm too looking too for people who wants to play some customs. [link] [comments] | ||
Posted: 23 Jul 2020 05:44 AM PDT Hi everyone, I was wondering if anyone else here has had this happen to them: I bought Zero Hour and pretty much the entire C&C collection from Origin, but I've mostly been playing Zero Hour and challenging myself to take on 3 or 4 Brutal Armies (1v3 or 4). Now, whenever I defeat the AI, I save the replay to watch it later. And this is the weird thing: It's happened to me, not once, but several times (5 or 6) that the replay is NOT representative of the actual skirmish, meaning that instead of me winning - which is what actually happened - I end up losing in the replay, and my units are just sitting there doing nothing or no units are created, etc. I usually use the Air Force General and create anywhere between 3 or 4 Particle Cannons, which I use whenever they're all charged up. But, in this "faulty" replays, the Particle Cannons are ready to be used showing the blinking timer on the upper right corner of my PC screen and just stay like that until the game is over. Is this something you've seen as well? You know, the "replay" not being the actual game you saved, but rather something where the AI seems to do whatever it wants to do with your army? I am not saying this happens all the time, but it does happen quite often. I was pretty disappointed when I wasn't able to enjoy and rewatch my miraculous victory against 4 hard GLA armies, because the "replay" made me lose the match. This is pretty weird, imo. Thanks! [link] [comments] | ||
Posted: 22 Jul 2020 05:35 PM PDT |
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