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    Saturday, September 26, 2020

    Command & Conquer MLRS Released

    Command & Conquer MLRS Released


    MLRS Released

    Posted: 26 Sep 2020 12:25 PM PDT

    Meme started when my brother called uranium, tiberian in Factorio. Eventually he became GDI and I become NOD. Made the Tiberian Sun logo to praise our teamwork.

    Posted: 26 Sep 2020 02:50 AM PDT

    C&C Remastered FMV mod - For if you prefer the original cutscenes from the MS-DOS games

    Posted: 26 Sep 2020 01:57 PM PDT

    Just realised I never got round to making a post for these;

    I'm a big fan of the work done to upscale the FMVs in the Remasters, the briefings look fantastic even with the lower-res ones. There are especially a few VQA-sourced cutscenes that upscaled surprisingly well, such as the RA MIG cutscene. Unfortunately, there are a few that didn't come out so well, such as the TD cutscene with the blossom trees in a graveyard, where there appears to be more bitrate noise than the original files. Also, the EVA cutscenes in TD were clearly designed specifically for pixel-perfect playback, and look really bad in any other format.

    One of my pre-release requests was the option to toggle FMVs the way you can with the in-game graphics; there's just something charming about that retro FMV look. Understandably, this wasn't incorporated. As it stands, about 15GB of the game's 25-ish GB are just video. Most of the Remastered videos are around 700x400, with pretty much only the Nod and Retaliation cutscenes being upscaled the 1920x1080, probably to save space. There were a few people who wondered why the games were so big at launch; video is huge.

    I've taken the original VQA files from the DOS games (rather than the M-JPEG cutscenes from PlayStation, which the Remasters predominantly used as a base) and nearest-neighbour scaled these 320x156 cutscenes up to 1920x1080 (stretched vertically slightly to a more natural ratio). This preserves the big blocky pixels and makes for the best facsimile of what they looked like playing the original games on DOS (no scanlines). However, scaling every video in the base games to this size results in massive downloads. There are two mods, one for TD and one for RA, and together they're almost as big as the game itself.

    You can find the mods by searching in-game for 'cutscenes' for each game, or from these links to Steam: TD, RA. If you're on Origin, you may need to use a tool to download the mod, then install it manually in the mods folder. Like I say, these mods are huge, but they only replace the cutscenes in the DOS games, the cutscenes from the expansions/console exclusives are left as-is. I did drop in the original DOS installation sequences as a bonus though, you can play those in the bonus gallery. Thanks to CCHyper for help, and for the original idea!

    BTW if you want to see these cutscenes in action with much more detail than here, here's a video

    submitted by /u/BeigeMonkfish
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    The fall of the Soviet Empire.

    Posted: 26 Sep 2020 03:00 PM PDT

    We might have some famous people you all know get together here in Las Vegas for a signature conference on items for charity...

    Posted: 25 Sep 2020 10:34 PM PDT

    Remember how I said I had big news for you peeps!!??

    So, we can't promise anything. But we might have some really cool autographed stuff going up for charity auction in time for Christmas.

    It might include some One-Off Pieces and PC Parts you see in the video. If enough of you spread this as fast as you can over the next 72-hours, maybe I can use this when I email them later next week. You guess who I;m talking about....

    VIDEO BELOW: Our Command & Conquer Nod Gaming PC Teaser - Now in 4K!

    submitted by /u/The_Tech_Monkey
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    I created a complete TD remastered mission scripting guide

    Posted: 26 Sep 2020 02:27 AM PDT

    Crazy Hard AI Gameplay - Red Alert 2

    Posted: 26 Sep 2020 07:23 AM PDT

    About gamepad support for command and conquer remastered

    Posted: 26 Sep 2020 04:19 AM PDT

    Yeah, I know. I'm totally shameless. I played these games on ps1 and I like playing with a controller. So, I have a question. Is this game compatible with a switch pro controller, xbox 360 controller, ps4 controller, or ps4 controller emulating an xbox 360 controller?

    Thanks.

    submitted by /u/Disconn3cted
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    How do you play allies?

    Posted: 26 Sep 2020 02:14 AM PDT

    I play ra3 and i mostly use soviets for skirmishes. I tried using the allies but i just can't get the grasp of it. Yes i know about the cryocopter thing but how do you guys do with your armies/navy ?

    submitted by /u/TACOTONY02
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    Red Alert - 2v2v2 or 1v1v1 map concept

    Posted: 26 Sep 2020 03:54 AM PDT

    Red Alert - 2v2v2 or 1v1v1 map concept

    I'm not overly familiar with all the custom maps, but have been playing some of the popular ones lately which has been fun. But it seems to me a lot of the maps are really 8 player maps, where 6 happens to work OK if you are doing 3v3, but if you try to do 1v1v1 or 2v2v2 always feels a bit imbalanced on those maps.

    So, this is the concept, which has just been roughed out at this stage to test the idea. I might call it Tasmania. It's currently 96x96 because I wanted some space for some decent land battles and naval battles to occur. Spawns could be on the outer islands, or on the land with the islands (with gems) being a bit of a bonus if you can get there.

    Each corner has a small strip of landable shore, some resources, and is defended by a cliff. There are 2 land based and 1 water based access points to each. Corners are thin enough that a lot of your base will be vulnerable to naval fire.

    Lots of resources in the middle, which I might fence off a bit more with cliffs or rivers, not really sure yet.

    The idea is there are at least 2 choices at any given point, and evrything is reasonably balanced. Distances to eachother, space available to build a base, resources etc would all be tweaked with this in mind.

    So let me know what you think.

    https://preview.redd.it/rw5zmrhj3hp51.png?width=759&format=png&auto=webp&s=c0225c9367353a7430bfd53fc215ec7999cc9f6c

    submitted by /u/pcqypcqy
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    Sell a unit on the rep bay

    Posted: 26 Sep 2020 07:22 AM PDT

    Sell a unit on the rep bay

    Is it not possibly to sell a unit on the rep bay anymore ? (I just tested RA)

    There is the green sell mouse symbol above the unit but nothing happens..

    https://preview.redd.it/lj7k0b3b4ip51.png?width=542&format=png&auto=webp&s=516e0e6f786eb86fbf08e2ad9c99647b6d855b98

    submitted by /u/snydu
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    Multiplayer Question

    Posted: 25 Sep 2020 11:44 PM PDT

    Hi,

    I have recently revisited multiplayer feature in C&C. I see one new feature, you need to play 3 games to get ranked. Much to my surprise after winning one and losing two games I was ranked 250 something. My question is have you noticed that player base have dramatically decreased compared to two months ago? It looks to me that only hard core players remained. A few months ago I usually won 4 or 5 games before running into tough opponents, but now every game is a challenge?

    submitted by /u/RaidenDude1979
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